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Searched refs:m_vaoMap (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.cpp196 if (m_vaoMap.find(name) != in addVertexArrayObject()
197 m_vaoMap.end()) { in addVertexArrayObject()
203 m_vaoMap.insert( in addVertexArrayObject()
208 m_vaoMap.find(name)->second.attribState; in addVertexArrayObject()
221 m_vaoMap.find(name)->second.bindingState; in addVertexArrayObject()
233 if (m_vaoMap.find(name) == in removeVertexArrayObject()
234 m_vaoMap.end()) { in removeVertexArrayObject()
239 m_vaoMap.erase(name); in removeVertexArrayObject()
243 if (m_vaoMap.find(name) == in setVertexArrayObject()
244 m_vaoMap.end()) { in setVertexArrayObject()
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DGLClientState.h432 VAOStateMap m_vaoMap; variable