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Searched refs:queryTexInternalFormat (Results 1 – 3 of 3) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.cpp1146 GLint GLClientState::queryTexInternalFormat(GLuint tex_name) const { in queryTexInternalFormat() function in GLClientState
1230 queryTexInternalFormat( in getBoundFramebufferFormat()
1254 res_info->tex_internalformat = queryTexInternalFormat(props.depthAttachment_texture); in getBoundFramebufferFormat()
1272 res_info->tex_internalformat = queryTexInternalFormat(props.stencilAttachment_texture); in getBoundFramebufferFormat()
1290 … res_info->tex_internalformat = queryTexInternalFormat(props.depthstencilAttachment_texture); in getBoundFramebufferFormat()
DGLClientState.h323 GLint queryTexInternalFormat(GLuint name) const;
/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp4024 GLenum internalformat = state->queryTexInternalFormat(tex); in s_glGenerateMipmap()