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Searched refs:rcFlushWindowColorBufferAsync (Results 1 – 7 of 7) sorted by relevance

/device/generic/goldfish-opengl/system/renderControl_enc/
DrenderControl_ftable.h42 {"rcFlushWindowColorBufferAsync", (void*)rcFlushWindowColorBufferAsync},
DrenderControl_client_context.h44 rcFlushWindowColorBufferAsync_client_proc_t rcFlushWindowColorBufferAsync; member
DrenderControl_entry.cpp39 void rcFlushWindowColorBufferAsync(uint32_t windowSurface);
238 void rcFlushWindowColorBufferAsync(uint32_t windowSurface) in rcFlushWindowColorBufferAsync() function
241 ctx->rcFlushWindowColorBufferAsync(ctx, windowSurface); in rcFlushWindowColorBufferAsync()
DrenderControl_client_context.cpp44rcFlushWindowColorBufferAsync = (rcFlushWindowColorBufferAsync_client_proc_t) getProc("rcFlushWind… in initDispatchByName()
DrenderControl.in35 GL_ENTRY(void, rcFlushWindowColorBufferAsync, uint32_t windowSurface)
DrenderControl_enc.cpp1406 this->rcFlushWindowColorBufferAsync = &rcFlushWindowColorBufferAsync_enc; in renderControl_encoder_context_t()
/device/generic/goldfish-opengl/system/egl/
Degl.cpp508 rcEnc->rcFlushWindowColorBufferAsync(rcEnc, rcSurface); in swapBuffers()