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Searched refs:setBoundTextureFormat (Results 1 – 3 of 3) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.h344 void setBoundTextureFormat(GLenum target, GLenum format);
DGLClientState.cpp840 void GLClientState::setBoundTextureFormat(GLenum target, GLenum format) { in setBoundTextureFormat() function in GLClientState
/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp1940 state->setBoundTextureFormat(stateTarget, format); in s_glTexImage2D()
3357 state->setBoundTextureFormat(target, format); in s_glTexImage3D()