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Searched refs:setBoundTextureImmutableFormat (Results 1 – 3 of 3) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.h350 void setBoundTextureImmutableFormat(GLenum target);
DGLClientState.cpp899 void GLClientState::setBoundTextureImmutableFormat(GLenum target) { in setBoundTextureImmutableFormat() function in GLClientState
/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp3254 state->setBoundTextureImmutableFormat(target); in s_glTexStorage2D()
3515 state->setBoundTextureImmutableFormat(target); in s_glTexStorage3D()
3517 state->setBoundTextureImmutableFormat(target); in s_glTexStorage3D()
4782 state->setBoundTextureImmutableFormat(target); in s_glTexStorage2DMultisample()