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Searched refs:setBoundTextureInternalFormat (Results 1 – 3 of 3) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp1939 state->setBoundTextureInternalFormat(stateTarget, internalformat); in s_glTexImage2D()
2059 state->setBoundTextureInternalFormat(target, internalformat); in s_glCopyTexImage2D()
2608 state->setBoundTextureInternalFormat(stateTarget, (GLint)internalformat); in s_glCompressedTexImage2D()
3252 state->setBoundTextureInternalFormat(target, internalformat); in s_glTexStorage2D()
3356 state->setBoundTextureInternalFormat(target, internalFormat); in s_glTexImage3D()
3451 state->setBoundTextureInternalFormat(target, (GLint)internalformat); in s_glCompressedTexImage3D()
3513 state->setBoundTextureInternalFormat(target, internalformat); in s_glTexStorage3D()
4780 state->setBoundTextureInternalFormat(target, internalformat); in s_glTexStorage2DMultisample()
/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.h343 void setBoundTextureInternalFormat(GLenum target, GLint format);
DGLClientState.cpp833 void GLClientState::setBoundTextureInternalFormat(GLenum target, GLint internalformat) { in setBoundTextureInternalFormat() function in GLClientState