Searched refs:shaderData (Results 1 – 3 of 3) sorted by relevance
123 shaderData = new ShaderData(); in ShaderProgramData()127 delete shaderData; in ~ShaderProgramData() local130 ShaderData* shaderData; variable
635 ShaderData* sData = spData->shaderData; in setShaderProgramIndexInfo()
1272 ShaderData* shaderData = ctx->m_shared->getShaderData(shader); in s_glShaderSource() local1274 SET_ERROR_IF(!shaderData, GL_INVALID_OPERATION); in s_glShaderSource()1282 shaderData->sources = orig_sources; in s_glShaderSource()1291 if (!replaceSamplerExternalWith2D(str, shaderData)) { in s_glShaderSource()1412 ShaderData* shaderData = ctx->m_shared->getShaderData(shader); in s_glGetShaderSource() local1413 if (shaderData) { in s_glGetShaderSource()1416 for (int i = 0; i < shaderData->sources.size(); i++) { in s_glGetShaderSource()1417 if (curr_len + shaderData->sources[i].size() < bufsize - 1) { in s_glGetShaderSource()1418 returned += shaderData->sources[i]; in s_glGetShaderSource()1420 returned += shaderData->sources[i].substr(0, bufsize - 1 - curr_len); in s_glGetShaderSource()[all …]