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Searched refs:shaderType (Results 1 – 4 of 4) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv2_enc/
DGLESv2Validation.h74 bool shaderType(GL2Encoder* ctx, GLenum type);
DGLESv2Validation.cpp808 bool shaderType(GL2Encoder* ctx, GLenum type) { in shaderType() function
DGL2Encoder.h215 static GLuint s_glCreateShader(void *self, GLenum shaderType);
DGL2Encoder.cpp1384 GLuint GL2Encoder::s_glCreateShader(void *self, GLenum shaderType) in s_glCreateShader() argument
1387 RET_AND_SET_ERROR_IF(!GLESv2Validation::shaderType(ctx, shaderType), GL_INVALID_ENUM, 0); in s_glCreateShader()
1388 GLuint shader = ctx->m_glCreateShader_enc(self, shaderType); in s_glCreateShader()