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Searched refs:stateTarget (Results 1 – 1 of 1) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp1930 GLenum stateTarget = target; in s_glTexImage2D() local
1937 stateTarget = GL_TEXTURE_CUBE_MAP; in s_glTexImage2D()
1939 state->setBoundTextureInternalFormat(stateTarget, internalformat); in s_glTexImage2D()
1940 state->setBoundTextureFormat(stateTarget, format); in s_glTexImage2D()
1941 state->setBoundTextureType(stateTarget, type); in s_glTexImage2D()
1942 state->setBoundTextureDims(stateTarget, level, width, height, 1); in s_glTexImage2D()
2600 GLenum stateTarget = target; in s_glCompressedTexImage2D() local
2607 stateTarget = GL_TEXTURE_CUBE_MAP; in s_glCompressedTexImage2D()
2608 state->setBoundTextureInternalFormat(stateTarget, (GLint)internalformat); in s_glCompressedTexImage2D()
2609 state->setBoundTextureDims(stateTarget, level, width, height, 1); in s_glCompressedTexImage2D()