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Searched refs:texUnit (Results 1 – 3 of 3) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.h221 void setActiveTexture(int texUnit) {m_activeTexture = texUnit; }; in setActiveTexture() argument
/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.h125 bool updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget);
DGL2Encoder.cpp1501 bool GL2Encoder::updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget) in updateHostTexture2DBinding() argument
1506 m_state->setActiveTextureUnit(texUnit); in updateHostTexture2DBinding()
1517 m_glActiveTexture_enc(this, texUnit); in updateHostTexture2DBinding()