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Searched refs:tex_type (Results 1 – 3 of 3) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.cpp1212 res_info->tex_type = GL_NONE; in getBoundFramebufferFormat()
1235 res_info->tex_type = in getBoundFramebufferFormat()
1256 res_info->tex_type = queryTexType(props.depthAttachment_texture); in getBoundFramebufferFormat()
1274 res_info->tex_type = queryTexType(props.stencilAttachment_texture); in getBoundFramebufferFormat()
1292 res_info->tex_type = queryTexType(props.depthstencilAttachment_texture); in getBoundFramebufferFormat()
DGLClientState.h94 GLenum tex_type; member
/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp2362 switch (fbo_format_info.tex_type) { in isCompleteFbo()
3826 format, type, fbo_format_info.tex_type), in s_glReadPixels()
3910 read_fbo_format_info.tex_type, in s_glBlitFramebuffer()
3911 draw_fbo_format_info.tex_type), in s_glBlitFramebuffer()