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Searched refs:uniformType (Results 1 – 4 of 4) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2EncoderUtils.h23 GLenum uniformType(void * self, GLuint program, GLint location);
DGL2EncoderUtils.cpp39 GLenum uniformType(void * self, GLuint program, GLint location) in uniformType() function
DGL2Encoder.cpp4262 GLint size; GLenum uniformType; GLchar* name = new GLchar[maxLength + 1]; in s_glCreateShaderProgramv() local
4265 ctx->glGetActiveUniform(self, res, i, maxLength, NULL, &size, &uniformType, name); in s_glCreateShaderProgramv()
4267 ctx->m_shared->setShaderProgramIndexInfo(res, i, location, size, uniformType, name); in s_glCreateShaderProgramv()
Dgl2_enc.cpp2398 const unsigned int __size_params = glSizeof(glesv2_enc::uniformType(self, program, location)); in glGetUniformfv_enc()
2438 const unsigned int __size_params = glSizeof(glesv2_enc::uniformType(self, program, location)); in glGetUniformiv_enc()
6295 const unsigned int __size_params = glSizeof(glesv2_enc::uniformType(self, program, location)); in glGetUniformuiv_enc()