Searched refs:uniformType (Results 1 – 4 of 4) sorted by relevance
/device/generic/goldfish-opengl/system/GLESv2_enc/ |
D | GL2EncoderUtils.h | 23 GLenum uniformType(void * self, GLuint program, GLint location);
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D | GL2EncoderUtils.cpp | 39 GLenum uniformType(void * self, GLuint program, GLint location) in uniformType() function
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D | GL2Encoder.cpp | 4262 GLint size; GLenum uniformType; GLchar* name = new GLchar[maxLength + 1]; in s_glCreateShaderProgramv() local 4265 ctx->glGetActiveUniform(self, res, i, maxLength, NULL, &size, &uniformType, name); in s_glCreateShaderProgramv() 4267 ctx->m_shared->setShaderProgramIndexInfo(res, i, location, size, uniformType, name); in s_glCreateShaderProgramv()
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D | gl2_enc.cpp | 2398 const unsigned int __size_params = glSizeof(glesv2_enc::uniformType(self, program, location)); in glGetUniformfv_enc() 2438 const unsigned int __size_params = glSizeof(glesv2_enc::uniformType(self, program, location)); in glGetUniformiv_enc() 6295 const unsigned int __size_params = glSizeof(glesv2_enc::uniformType(self, program, location)); in glGetUniformuiv_enc()
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