Searched refs:updateHostTexture2DBinding (Results 1 – 2 of 2) sorted by relevance
1501 bool GL2Encoder::updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget) in updateHostTexture2DBinding() function in GL2Encoder1539 if (ctx->updateHostTexture2DBinding(GL_TEXTURE0 + samplerVal, in updateHostTexture2DBindingsFromProgramData()1592 if (ctx->updateHostTexture2DBinding(GL_TEXTURE0 + x, target)) { in s_glUniform1i()2955 if (ctx->updateHostTexture2DBinding(GL_TEXTURE0 + v0, target)) { in s_glUniform1ui()4303 if (ctx->updateHostTexture2DBinding(GL_TEXTURE0 + v0, target)) { in s_glProgramUniform1i()4329 if (ctx->updateHostTexture2DBinding(GL_TEXTURE0 + v0, target)) { in s_glProgramUniform1ui()
125 bool updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget);