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Searched refs:vaoId (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.h166 GLuint vaoId() const { return it->first; } in vaoId() function
198 GLuint currentVertexArrayObject() const { return m_currVaoState.vaoId(); } in currentVertexArrayObject()
DGLClientState.cpp188 if (arrays[i] && m_currVaoState.vaoId() == arrays[i]) { in removeVertexArrayObjects()
250 if (name && m_currVaoState.vaoId() == name) { in setVertexArrayObject()
260 m_currVaoState.vaoId(), in setVertexArrayObject()