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Searched refs:ALIASED_LINE_WIDTH_RANGE_MIN (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.h93 const float ALIASED_LINE_WIDTH_RANGE_MIN = 1.0f; variable
DContext.cpp794 device->setLineWidth(clamp(width, ALIASED_LINE_WIDTH_RANGE_MIN, ALIASED_LINE_WIDTH_RANGE_MAX)); in setLineWidth()
1137 params[0] = ALIASED_LINE_WIDTH_RANGE_MIN; in getFloatv()
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.h165 const float ALIASED_LINE_WIDTH_RANGE_MIN = 1.0f; variable
DContext.cpp650 device->setLineWidth(clamp(width, ALIASED_LINE_WIDTH_RANGE_MIN, ALIASED_LINE_WIDTH_RANGE_MAX)); in setLineWidth()
1803 params[0] = ALIASED_LINE_WIDTH_RANGE_MIN; in getFloatv()
DlibGLESv2.cpp3081 params[0] = (GLint)es2::ALIASED_LINE_WIDTH_RANGE_MIN; in GetIntegerv()
/external/swiftshader/src/OpenGL/libGL/
DContext.h345 const float ALIASED_LINE_WIDTH_RANGE_MIN = 1.0f; variable
DContext.cpp624 device->setLineWidth(clamp(width, ALIASED_LINE_WIDTH_RANGE_MIN, ALIASED_LINE_WIDTH_RANGE_MAX)); in setLineWidth()
1229 params[0] = ALIASED_LINE_WIDTH_RANGE_MIN; in getFloatv()