Searched refs:ATI_fragment_shader (Results 1 – 6 of 6) sorted by relevance
430 ctx->Extensions.ATI_fragment_shader = (ctx->Const.MaxTextureUnits == 6); in r200CreateContext()
284 …{ "GL_ATI_fragment_shader", o(ATI_fragment_shader), GLL, …456 ctx->Extensions.ATI_fragment_shader = GL_TRUE; in _mesa_enable_sw_extensions()
986 CHECK_EXTENSION(ATI_fragment_shader, cap); in _mesa_set_enable()1682 CHECK_EXTENSION(ATI_fragment_shader); in _mesa_IsEnabled()
3060 GLboolean ATI_fragment_shader; member
317 EXTRA_EXT(ATI_fragment_shader);
630 if (ctx->API == API_OPENGL && ctx->Extensions.ATI_fragment_shader) { in _mesa_meta_begin()951 if (ctx->API == API_OPENGL && ctx->Extensions.ATI_fragment_shader) { in _mesa_meta_end()