Searched refs:AddSat (Results 1 – 5 of 5) sorted by relevance
/external/swiftshader/src/Shader/ |
D | PixelPipeline.cpp | 217 …if(dst.mask & 0x1) { d.x = AddSat(d.x, d.x); if(dst.shift > 1) d.x = AddSat(d.x, d.x); if(dst.shif… in applyShader() 218 …if(dst.mask & 0x2) { d.y = AddSat(d.y, d.y); if(dst.shift > 1) d.y = AddSat(d.y, d.y); if(dst.shif… in applyShader() 219 …if(dst.mask & 0x4) { d.z = AddSat(d.z, d.z); if(dst.shift > 1) d.z = AddSat(d.z, d.z); if(dst.shif… in applyShader() 220 …if(dst.mask & 0x8) { d.w = AddSat(d.w, d.w); if(dst.shift > 1) d.w = AddSat(d.w, d.w); if(dst.shif… in applyShader() 616 res.x = AddSat(arg1->x, arg2->x); in blendTexture() 617 res.y = AddSat(arg1->y, arg2->y); in blendTexture() 618 res.z = AddSat(arg1->z, arg2->z); in blendTexture() 621 res.x = AddSat(arg1->x, arg2->x); in blendTexture() 622 res.y = AddSat(arg1->y, arg2->y); in blendTexture() 623 res.z = AddSat(arg1->z, arg2->z); in blendTexture() [all …]
|
D | SamplerCore.cpp | 592 case +1: return AddSat(As<UShort4>(uvw), As<UShort4>(offset)); in offsetSample() 593 case 2: return AddSat(AddSat(As<UShort4>(uvw), As<UShort4>(offset)), As<UShort4>(offset)); in offsetSample() 745 if(hasUnsignedTextureComponent(0)) c.x = cSum.x; else c.x = AddSat(cSum.x, cSum.x); in sampleAniso() 746 if(hasUnsignedTextureComponent(1)) c.y = cSum.y; else c.y = AddSat(cSum.y, cSum.y); in sampleAniso() 747 if(hasUnsignedTextureComponent(2)) c.z = cSum.z; else c.z = AddSat(cSum.z, cSum.z); in sampleAniso() 748 if(hasUnsignedTextureComponent(3)) c.w = cSum.w; else c.w = AddSat(cSum.w, cSum.w); in sampleAniso() 865 if(!hasUnsignedTextureComponent(0)) c.x = AddSat(c.x, c.x); // Correct for signed fractions in sampleQuad2D() 895 if(!hasUnsignedTextureComponent(1)) c.y = AddSat(c.y, c.y); // Correct for signed fractions in sampleQuad2D() 925 if(!hasUnsignedTextureComponent(2)) c.z = AddSat(c.z, c.z); // Correct for signed fractions in sampleQuad2D() 955 if(!hasUnsignedTextureComponent(3)) c.w = AddSat(c.w, c.w); // Correct for signed fractions in sampleQuad2D() [all …]
|
D | PixelRoutine.cpp | 852 output = AddSat(bufferValue, Byte8(1, 1, 1, 1, 1, 1, 1, 1)); in stencilOperation() 1194 current.x = AddSat(As<UShort4>(current.x), As<UShort4>(pixel.x)); in alphaBlend() 1195 current.y = AddSat(As<UShort4>(current.y), As<UShort4>(pixel.y)); in alphaBlend() 1196 current.z = AddSat(As<UShort4>(current.z), As<UShort4>(pixel.z)); in alphaBlend() 1251 current.w = AddSat(As<UShort4>(current.w), As<UShort4>(pixel.w)); in alphaBlend() 1386 current.x = AddSat(As<UShort4>(current.x), UShort4(0x0400)); in writeColor() 1387 current.y = AddSat(As<UShort4>(current.y), UShort4(0x0200)); in writeColor() 1388 current.z = AddSat(As<UShort4>(current.z), UShort4(0x0400)); in writeColor()
|
/external/swiftshader/src/Reactor/ |
D | Nucleus.hpp | 769 RValue<Byte8> AddSat(RValue<Byte8> x, RValue<Byte8> y); 823 RValue<SByte8> AddSat(RValue<SByte8> x, RValue<SByte8> y); 988 RValue<Short4> AddSat(RValue<Short4> x, RValue<Short4> y); 1060 RValue<UShort4> AddSat(RValue<UShort4> x, RValue<UShort4> y);
|
D | Nucleus.cpp | 2211 RValue<Byte8> AddSat(RValue<Byte8> x, RValue<Byte8> y) in AddSat() function 2527 RValue<SByte8> AddSat(RValue<SByte8> x, RValue<SByte8> y) in AddSat() function 3108 RValue<Short4> AddSat(RValue<Short4> x, RValue<Short4> y) in AddSat() function 3486 RValue<UShort4> AddSat(RValue<UShort4> x, RValue<UShort4> y) in AddSat() function
|