Searched refs:BXLE (Results 1 – 3 of 3) sorted by relevance
244 BXLE = 0x87, // Branch On Index Low Or Equal (32) enumerator
594 EVALUATE(BXLE);
815 EvalTable[BXLE] = &Simulator::Evaluate_BXLE; in EvalTableInit()7082 EVALUATE(BXLE) { in EVALUATE() argument