Searched refs:BackendCoverage (Results 1 – 1 of 1) sorted by relevance
90 class BackendCoverage;692 class GLSLInstanceProcessor::BackendCoverage : public Backend { class in gr_instanced::GLSLInstanceProcessor694 BackendCoverage(OpInfo opInfo, const VertexInputs& inputs) in BackendCoverage() function in gr_instanced::GLSLInstanceProcessor::BackendCoverage749 void GLSLInstanceProcessor::BackendCoverage::onInit(GrGLSLVaryingHandler* varyingHandler, in onInit()781 void GLSLInstanceProcessor::BackendCoverage::setupRect(GrGLSLVertexBuilder* v) { in setupRect()804 void GLSLInstanceProcessor::BackendCoverage::setupOval(GrGLSLVertexBuilder* v) { in setupOval()827 void GLSLInstanceProcessor::BackendCoverage::adjustRRectVertices(GrGLSLVertexBuilder* v) { in adjustRRectVertices()849 void GLSLInstanceProcessor::BackendCoverage::onSetupRRect(GrGLSLVertexBuilder* v) { in onSetupRRect()870 void GLSLInstanceProcessor::BackendCoverage::onInitInnerShape(GrGLSLVaryingHandler* varyingHandler, in onInitInnerShape()893 void GLSLInstanceProcessor::BackendCoverage::setupInnerRect(GrGLSLVertexBuilder* v) { in setupInnerRect()[all …]