Searched refs:BlendWeight (Results 1 – 3 of 3) sorted by relevance
38 BlendWeight = 1, enumerator
94 case 4: weight2 = v[BlendWeight].z; in transformBlend()95 case 3: weight1 = v[BlendWeight].y; in transformBlend()96 case 2: weight0 = v[BlendWeight].x; in transformBlend()
5820 …case D3DDECLUSAGE_BLENDWEIGHT: renderer->setInputStream(sw::BlendWeight, attribute); … in bindVertexStreams()