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Searched refs:BlitData (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/Renderer/
DBlitter.cpp1063 Pointer<Byte> source = *Pointer<Pointer<Byte>>(blit + OFFSET(BlitData,source)); in generate()
1064 Pointer<Byte> dest = *Pointer<Pointer<Byte>>(blit + OFFSET(BlitData,dest)); in generate()
1065 Int sPitchB = *Pointer<Int>(blit + OFFSET(BlitData,sPitchB)); in generate()
1066 Int dPitchB = *Pointer<Int>(blit + OFFSET(BlitData,dPitchB)); in generate()
1068 Float x0 = *Pointer<Float>(blit + OFFSET(BlitData,x0)); in generate()
1069 Float y0 = *Pointer<Float>(blit + OFFSET(BlitData,y0)); in generate()
1070 Float w = *Pointer<Float>(blit + OFFSET(BlitData,w)); in generate()
1071 Float h = *Pointer<Float>(blit + OFFSET(BlitData,h)); in generate()
1073 Int x0d = *Pointer<Int>(blit + OFFSET(BlitData,x0d)); in generate()
1074 Int x1d = *Pointer<Int>(blit + OFFSET(BlitData,x1d)); in generate()
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DBlitter.hpp52 struct BlitData struct in sw::Blitter