Searched refs:CASE_RANDOM_NULL_TERMINATED (Results 1 – 2 of 2) sorted by relevance
61 CASE_RANDOM_NULL_TERMINATED = 2 enumerator636 , m_randomNullTerm ((flags & CASE_RANDOM_NULL_TERMINATED) != 0) in ShaderSourceSplitCase()1077 | (randomNullTerm ? CASE_RANDOM_NULL_TERMINATED : 0); in init()
66 CASE_RANDOM_NULL_TERMINATED = 2 enumerator693 , m_randomNullTerm ((flags & CASE_RANDOM_NULL_TERMINATED) != 0) in ShaderSourceSplitCase()1703 | (randomNullTerm ? CASE_RANDOM_NULL_TERMINATED : 0); in init()