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Searched refs:ChangeUint32ToFloat64 (Results 1 – 11 of 11) sorted by relevance

/external/v8/src/compiler/
Drepresentation-change.cc454 op = machine()->ChangeUint32ToFloat64(); in GetFloat32RepresentationFor()
511 op = machine()->ChangeUint32ToFloat64(); in GetFloat64RepresentationFor()
514 op = machine()->ChangeUint32ToFloat64(); in GetFloat64RepresentationFor()
1006 return jsgraph()->graph()->NewNode(machine()->ChangeUint32ToFloat64(), node); in InsertChangeUint32ToFloat64()
Dsimplified-operator-reducer.cc90 return Change(node, machine()->ChangeUint32ToFloat64(), m.InputAt(0)); in Reduce()
Deffect-control-linearizer.h208 Node* ChangeUint32ToFloat64(Node* value);
Dmachine-operator.h312 const Operator* ChangeUint32ToFloat64(); in NON_EXPORTED_BASE()
Draw-machine-assembler.h554 Node* ChangeUint32ToFloat64(Node* a) { in ChangeUint32ToFloat64() function
555 return AddNode(machine()->ChangeUint32ToFloat64(), a); in ChangeUint32ToFloat64()
Dopcodes.h497 V(ChangeUint32ToFloat64) \
Dcode-assembler.h150 V(ChangeUint32ToFloat64) \
Dmachine-operator.cc155 V(ChangeUint32ToFloat64, Operator::kNoProperties, 1, 0, 1) \
Deffect-control-linearizer.cc899 ChangeUint32ToFloat64(value), effect, if_false); in LowerChangeUint32ToTagged()
2848 Node* EffectControlLinearizer::ChangeUint32ToFloat64(Node* value) { in ChangeUint32ToFloat64() function in v8::internal::compiler::EffectControlLinearizer
2849 return graph()->NewNode(machine()->ChangeUint32ToFloat64(), value); in ChangeUint32ToFloat64()
Dwasm-compiler.cc766 op = m->ChangeUint32ToFloat64(); in Unop()
/external/v8/src/
Dcode-stub-assembler.cc2530 Node* float64_value = ChangeUint32ToFloat64(value); in ChangeUint32ToTagged()