Searched refs:ChangeUint32ToFloat64 (Results 1 – 11 of 11) sorted by relevance
/external/v8/src/compiler/ |
D | representation-change.cc | 454 op = machine()->ChangeUint32ToFloat64(); in GetFloat32RepresentationFor() 511 op = machine()->ChangeUint32ToFloat64(); in GetFloat64RepresentationFor() 514 op = machine()->ChangeUint32ToFloat64(); in GetFloat64RepresentationFor() 1006 return jsgraph()->graph()->NewNode(machine()->ChangeUint32ToFloat64(), node); in InsertChangeUint32ToFloat64()
|
D | simplified-operator-reducer.cc | 90 return Change(node, machine()->ChangeUint32ToFloat64(), m.InputAt(0)); in Reduce()
|
D | effect-control-linearizer.h | 208 Node* ChangeUint32ToFloat64(Node* value);
|
D | machine-operator.h | 312 const Operator* ChangeUint32ToFloat64(); in NON_EXPORTED_BASE()
|
D | raw-machine-assembler.h | 554 Node* ChangeUint32ToFloat64(Node* a) { in ChangeUint32ToFloat64() function 555 return AddNode(machine()->ChangeUint32ToFloat64(), a); in ChangeUint32ToFloat64()
|
D | opcodes.h | 497 V(ChangeUint32ToFloat64) \
|
D | code-assembler.h | 150 V(ChangeUint32ToFloat64) \
|
D | machine-operator.cc | 155 V(ChangeUint32ToFloat64, Operator::kNoProperties, 1, 0, 1) \
|
D | effect-control-linearizer.cc | 899 ChangeUint32ToFloat64(value), effect, if_false); in LowerChangeUint32ToTagged() 2848 Node* EffectControlLinearizer::ChangeUint32ToFloat64(Node* value) { in ChangeUint32ToFloat64() function in v8::internal::compiler::EffectControlLinearizer 2849 return graph()->NewNode(machine()->ChangeUint32ToFloat64(), value); in ChangeUint32ToFloat64()
|
D | wasm-compiler.cc | 766 op = m->ChangeUint32ToFloat64(); in Unop()
|
/external/v8/src/ |
D | code-stub-assembler.cc | 2530 Node* float64_value = ChangeUint32ToFloat64(value); in ChangeUint32ToTagged()
|