/external/mesa3d/src/mesa/main/ |
D | clear.c | 86 if (TEST_EQ_4V(tmp, ctx->Color.ClearColor.f)) in _mesa_ClearColor() 90 COPY_4V(ctx->Color.ClearColor.f, tmp); in _mesa_ClearColor() 109 if (TEST_EQ_4V(tmp, ctx->Color.ClearColor.i)) in _mesa_ClearColorIiEXT() 113 COPY_4V(ctx->Color.ClearColor.i, tmp); in _mesa_ClearColorIiEXT() 132 if (TEST_EQ_4V(tmp, ctx->Color.ClearColor.ui)) in _mesa_ClearColorIuiEXT() 136 COPY_4V(ctx->Color.ClearColor.ui, tmp); in _mesa_ClearColorIuiEXT() 356 clearSave = ctx->Color.ClearColor; in _mesa_ClearBufferiv() 358 COPY_4V(ctx->Color.ClearColor.i, value); in _mesa_ClearBufferiv() 362 ctx->Color.ClearColor = clearSave; in _mesa_ClearBufferiv() 422 clearSave = ctx->Color.ClearColor; in _mesa_ClearBufferuiv() [all …]
|
D | accum.c | 54 if (TEST_EQ_4V(tmp, ctx->Accum.ClearColor)) in _mesa_ClearAccum() 57 COPY_4FV( ctx->Accum.ClearColor, tmp ); in _mesa_ClearAccum() 155 const GLshort clearR = FLOAT_TO_SHORT(ctx->Accum.ClearColor[0]); in _mesa_clear_accum_buffer() 156 const GLshort clearG = FLOAT_TO_SHORT(ctx->Accum.ClearColor[1]); in _mesa_clear_accum_buffer() 157 const GLshort clearB = FLOAT_TO_SHORT(ctx->Accum.ClearColor[2]); in _mesa_clear_accum_buffer() 158 const GLshort clearA = FLOAT_TO_SHORT(ctx->Accum.ClearColor[3]); in _mesa_clear_accum_buffer() 506 ASSIGN_4V( ctx->Accum.ClearColor, 0.0, 0.0, 0.0, 0.0 ); in _mesa_init_accum()
|
D | attrib.c | 869 _mesa_ClearAccum(accum->ClearColor[0], in _mesa_PopAttrib() 870 accum->ClearColor[1], in _mesa_PopAttrib() 871 accum->ClearColor[2], in _mesa_PopAttrib() 872 accum->ClearColor[3]); in _mesa_PopAttrib() 881 _mesa_ClearColor(color->ClearColor.f[0], in _mesa_PopAttrib() 882 color->ClearColor.f[1], in _mesa_PopAttrib() 883 color->ClearColor.f[2], in _mesa_PopAttrib() 884 color->ClearColor.f[3]); in _mesa_PopAttrib()
|
D | get.c | 822 { GL_ACCUM_CLEAR_VALUE, CONTEXT_FIELD(Accum.ClearColor[0], TYPE_FLOATN_4), NO_EXTRA }, 1786 v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F); in find_custom_value() 1787 v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F); in find_custom_value() 1788 v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F); in find_custom_value() 1789 v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F); in find_custom_value() 1791 COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f); in find_custom_value()
|
D | blend.c | 830 ASSIGN_4V( ctx->Color.ClearColor.f, 0, 0, 0, 0 ); in _mesa_init_color()
|
D | mtypes.h | 710 GLfloat ClearColor[4]; /**< Accumulation buffer clear color */ member 732 union gl_color_union ClearColor; /**< Color for glClear, unclamped */ member
|
/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nouveau_driver.c | 118 value = pack_rgba_clamp_f(s->format, ctx->Color.ClearColor.f); in nouveau_clear()
|
D | nv20_context.c | 68 PUSH_DATA (push, pack_rgba_clamp_f(s->format, ctx->Color.ClearColor.f)); in nv20_clear()
|
/external/mesa3d/src/mesa/swrast/ |
D | s_clear.c | 56 (const GLfloat (*)[4]) ctx->Color.ClearColor.f; in clear_rgba_buffer()
|
/external/mesa3d/src/mesa/state_tracker/ |
D | st_cb_clear.c | 307 st_translate_color(&ctx->Color.ClearColor, in clear_with_quad() 550 st_translate_color(&ctx->Color.ClearColor, in st_Clear()
|
/external/skia/bench/ |
D | GLVertexAttributesBench.cpp | 202 GR_GL_CALL(gl, ClearColor(0.03f, 0.03f, 0.03f, 1.0f)); in setup()
|
D | GLInstancedArraysBench.cpp | 333 GR_GL_CALL(gl, ClearColor(0.03f, 0.03f, 0.03f, 1.0f)); in setup()
|
/external/mesa3d/docs/ |
D | RELNOTES-4.1 | 283 - Changed ctx->Driver.ClearColor() to take GLfloat[4] instead of GLchan[4]. 284 ctx->Color.ClearColor is now GLfloat[4] too.
|
/external/swiftshader/third_party/LLVM/test/Transforms/InstCombine/ |
D | shufflemask-undef.ll | 9 %struct.ClearColor = type { double, %struct.IColor4, %struct.IColor4, float, i32 } 50 …ct.ActiveTextureTargets, %struct.AlphaTest, %struct.BlendMode, %struct.ClearColor, %struct.ColorBu…
|
/external/llvm/test/Transforms/InstCombine/ |
D | shufflemask-undef.ll | 9 %struct.ClearColor = type { double, %struct.IColor4, %struct.IColor4, float, i32 } 50 …ct.ActiveTextureTargets, %struct.AlphaTest, %struct.BlendMode, %struct.ClearColor, %struct.ColorBu…
|
/external/skia/src/gpu/gl/ |
D | GrGLAssembleInterface.cpp | 118 GET_PROC(ClearColor); in GrGLAssembleGLInterface() 602 GET_PROC(ClearColor); in GrGLAssembleGLESInterface()
|
/external/mesa3d/src/mesa/drivers/dri/i915/ |
D | intel_blit.c | 328 GLfloat *color = ctx->Color.ClearColor.f; in intelClearWithBlit()
|
/external/mesa3d/src/mesa/drivers/dri/intel/ |
D | intel_blit.c | 328 GLfloat *color = ctx->Color.ClearColor.f; in intelClearWithBlit()
|
/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | intel_blit.c | 328 GLfloat *color = ctx->Color.ClearColor.f; in intelClearWithBlit()
|
/external/mesa3d/src/mesa/drivers/common/ |
D | meta.c | 1857 verts[i].r = ctx->Color.ClearColor.f[0]; in _mesa_meta_Clear() 1858 verts[i].g = ctx->Color.ClearColor.f[1]; in _mesa_meta_Clear() 1859 verts[i].b = ctx->Color.ClearColor.f[2]; in _mesa_meta_Clear() 1860 verts[i].a = ctx->Color.ClearColor.f[3]; in _mesa_meta_Clear() 2027 ctx->Color.ClearColor.i); in _mesa_meta_glsl_Clear() 2031 ctx->Color.ClearColor.f); in _mesa_meta_glsl_Clear()
|
/external/skia/src/views/win/ |
D | SkOSWindow_win.cpp | 565 GL_CALL(fANGLEInterface, ClearColor(0, 0, 0, 0)); in attachANGLE()
|
/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | main.cpp | 169 void ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 623 return es1::ClearColor(red, green, blue, alpha); in glClearColor() 1437 this->glClearColor = es1::ClearColor; in LibGLES_CMexports()
|
/external/swiftshader/src/OpenGL/libGLESv2/ |
D | main.cpp | 170 void ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 459 return es2::ClearColor(red, green, blue, alpha); in glClearColor() 1355 this->glClearColor = es2::ClearColor; in LibGLESv2exports()
|
/external/mesa3d/src/gallium/state_trackers/wgl/ |
D | stw_icd.h | 256 void (GLAPIENTRY * ClearColor)(GLclampf, GLclampf, GLclampf, GLclampf);
|
/external/mesa3d/src/mesa/drivers/x11/ |
D | xm_dd.c | 256 ctx->Color.ClearColor.f); in clear_buffers()
|