Searched refs:CmpLT (Results 1 – 9 of 9) sorted by relevance
/external/swiftshader/src/Shader/ |
D | ShaderCore.cpp | 436 Int4 S = CmpLT(y, Float4(0.0f)); in arctan() 442 Int4 Q = CmpLT(x0, Float4(0.0f)); in arctan() 1020 dst.x = As<Float4>(As<Int4>(CmpLT(src0.x, src1.x)) & As<Int4>(Float4(1.0f))); in slt() 1021 dst.y = As<Float4>(As<Int4>(CmpLT(src0.y, src1.y)) & As<Int4>(Float4(1.0f))); in slt() 1022 dst.z = As<Float4>(As<Int4>(CmpLT(src0.z, src1.z)) & As<Int4>(Float4(1.0f))); in slt() 1023 dst.w = As<Float4>(As<Int4>(CmpLT(src0.w, src1.w)) & As<Int4>(Float4(1.0f))); in slt() 1281 …dst.x += ((Float4(CmpLT(dst.x, src.x) & Int4(1)) * Float4(2.0f)) - Float4(1.0f)) * Float4(CmpEQ(Fr… in roundEven() 1282 …dst.y += ((Float4(CmpLT(dst.y, src.y) & Int4(1)) * Float4(2.0f)) - Float4(1.0f)) * Float4(CmpEQ(Fr… in roundEven() 1283 …dst.z += ((Float4(CmpLT(dst.z, src.z) & Int4(1)) * Float4(2.0f)) - Float4(1.0f)) * Float4(CmpEQ(Fr… in roundEven() 1284 …dst.w += ((Float4(CmpLT(dst.w, src.w) & Int4(1)) * Float4(2.0f)) - Float4(1.0f)) * Float4(CmpEQ(Fr… in roundEven() [all …]
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D | VertexRoutine.cpp | 113 Int4 maxX = CmpLT(o[pos].w, o[pos].x); in computeClipFlags() 114 Int4 maxY = CmpLT(o[pos].w, o[pos].y); in computeClipFlags() 115 Int4 maxZ = CmpLT(o[pos].w, o[pos].z); in computeClipFlags()
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D | SamplerCore.cpp | 554 Int4 border = As<Int4>(CmpLT(Abs(coordinates - Float4(0.5f)), Float4(0.5f))); in border() 560 mask = As<Int4>(CmpLT(Abs(coordinates - Float4(0.5f)), Float4(0.5f))); in border() 1590 Int4 xn = CmpLT(x, Float4(0.0f)); // x < 0 in cubeFace() 1591 Int4 yn = CmpLT(y, Float4(0.0f)); // y < 0 in cubeFace() 1592 Int4 zn = CmpLT(z, Float4(0.0f)); // z < 0 in cubeFace()
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D | PixelProgram.cpp | 1250 case Shader::CONTROL_LT: condition = CmpLT(src0.x, src1.x); break; in BREAKC() 1553 case Shader::CONTROL_LT: condition = CmpLT(src0.x, src1.x); break; in IFC()
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D | VertexProgram.cpp | 1031 case Shader::CONTROL_LT: condition = CmpLT(src0.x, src1.x); break; in BREAKC() 1334 case Shader::CONTROL_LT: condition = CmpLT(src0.x, src1.x); break; in IFC()
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D | PixelRoutine.cpp | 471 zTest = CmpLT(zValue, Z); in depthTest() 505 zTest = CmpLT(zValue, Z); in depthTest()
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/external/llvm/lib/Target/NVPTX/ |
D | NVPTXInstrInfo.td | 70 def CmpLT : PatLeaf<(i32 2)>; 1570 defm : ISET_FORMAT_SIGNED<setlt, CmpLT>; 1576 defm : ISET_FORMAT_UNSIGNED<setult, CmpLT>; 1654 defm FSetOLT : FSET_FORMAT<setolt, CmpLT, CmpLT_FTZ>; 1668 defm FSetLT : FSET_FORMAT<setlt, CmpLT, CmpLT_FTZ>;
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/external/swiftshader/src/Reactor/ |
D | Nucleus.hpp | 1705 RValue<Int4> CmpLT(RValue<Int4> x, RValue<Int4> y); 1785 RValue<UInt4> CmpLT(RValue<UInt4> x, RValue<UInt4> y); 2396 RValue<Int4> CmpLT(RValue<Float4> x, RValue<Float4> y);
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D | Nucleus.cpp | 5534 RValue<Int4> CmpLT(RValue<Int4> x, RValue<Int4> y) in CmpLT() function 5586 RValue<Int4> less = CmpLT(x, y); in Min() 5888 RValue<UInt4> CmpLT(RValue<UInt4> x, RValue<UInt4> y) in CmpLT() function 5940 RValue<UInt4> less = CmpLT(x, y); in Min() 6724 RValue<Int4> CmpLT(RValue<Float4> x, RValue<Float4> y) in CmpLT() function
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