Searched refs:CmpNLE (Results 1 – 8 of 8) sorted by relevance
/external/swiftshader/src/Shader/ |
D | ShaderCore.cpp | 1141 UInt4 b_isnormal = CmpNLE(UInt4(c_f32infty), absf); in floatToHalfBits() 1147 … ((b_isnormal ^ UInt4(0xFFFFFFFF)) & ((CmpNLE(absf, UInt4(c_f32infty)) & UInt4(c_nanbit)) | in floatToHalfBits() 1163 (CmpNLE(As<UInt4>(expmant), UInt4(was_infnan)) & UInt4(exp_infnan))); in halfToFloatBits() 1692 Int4 pos = As<Int4>(CmpNLE(src, Float4(+0.0f))) & As<Int4>(Float4(1.0f)); in sgn() 1699 Int4 pos = CmpNLE(As<Int4>(src), Int4(0)) & Int4(1); in isgn() 1726 dst.x = As<Float4>(CmpNLE(src0.x, src1.x)); in cmp() 1727 dst.y = As<Float4>(CmpNLE(src0.y, src1.y)); in cmp() 1728 dst.z = As<Float4>(CmpNLE(src0.z, src1.z)); in cmp() 1729 dst.w = As<Float4>(CmpNLE(src0.w, src1.w)); in cmp() 1771 dst.x = As<Float4>(CmpNLE(As<Int4>(src0.x), As<Int4>(src1.x))); in icmp() [all …]
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D | VertexRoutine.cpp | 116 Int4 minX = CmpNLE(-o[pos].w, o[pos].x); in computeClipFlags() 117 Int4 minY = CmpNLE(-o[pos].w, o[pos].y); in computeClipFlags() 118 …Int4 minZ = symmetricNormalizedDepth ? CmpNLE(-o[pos].w, o[pos].z) : CmpNLE(Float4(0.0f), o[pos].z… in computeClipFlags()
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D | SamplerCore.cpp | 569 offset &= Short4(CmpNLE(Float4(lod), Float4(0.0f))); in offsetSample() 1598 Int4 xy = CmpNLE(absX, absY); // abs(x) > abs(y) in cubeFace() 1599 Int4 yz = CmpNLE(absY, absZ); // abs(y) > abs(z) in cubeFace() 1600 Int4 zx = CmpNLE(absZ, absX); // abs(z) > abs(x) in cubeFace()
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D | PixelProgram.cpp | 1247 case Shader::CONTROL_GT: condition = CmpNLE(src0.x, src1.x); break; in BREAKC() 1550 case Shader::CONTROL_GT: condition = CmpNLE(src0.x, src1.x); break; in IFC()
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D | VertexProgram.cpp | 1028 case Shader::CONTROL_GT: condition = CmpNLE(src0.x, src1.x); break; in BREAKC() 1331 case Shader::CONTROL_GT: condition = CmpNLE(src0.x, src1.x); break; in IFC()
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D | PixelRoutine.cpp | 475 zTest = CmpNLE(zValue, Z); in depthTest() 501 zTest = CmpNLE(zValue, Z); in depthTest()
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/external/swiftshader/src/Reactor/ |
D | Nucleus.hpp | 1709 RValue<Int4> CmpNLE(RValue<Int4> x, RValue<Int4> y); 1789 RValue<UInt4> CmpNLE(RValue<UInt4> x, RValue<UInt4> y); 2400 RValue<Int4> CmpNLE(RValue<Float4> x, RValue<Float4> y);
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D | Nucleus.cpp | 5560 RValue<Int4> CmpNLE(RValue<Int4> x, RValue<Int4> y) in CmpNLE() function 5573 RValue<Int4> greater = CmpNLE(x, y); in Max() 5914 RValue<UInt4> CmpNLE(RValue<UInt4> x, RValue<UInt4> y) in CmpNLE() function 5927 RValue<UInt4> greater = CmpNLE(x, y); in Max() 6748 RValue<Int4> CmpNLE(RValue<Float4> x, RValue<Float4> y) in CmpNLE() function 6788 return frc + As<Float4>(As<Int4>(CmpNLE(Float4(0.0f), frc)) & As<Int4>(Float4(1, 1, 1, 1))); in Frac()
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