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Searched refs:CmpNLT (Results 1 – 9 of 9) sorted by relevance

/external/swiftshader/src/Shader/
DShaderCore.cpp365 y -= As<Float4>(CmpNLT(y, Float4(3.14159265e+0f)) & As<Int4>(Float4(6.28318530e+0f))); in cosine_pi()
419 Int4 O = CmpNLT(Abs(x), Float4(1.0f)); in arctan()
448 Int4 O = CmpNLT(y1, x1); in arctan()
1028 dst.x = As<Float4>(CmpNLT(x.x, edge.x) & As<Int4>(Float4(1.0f))); in step()
1029 dst.y = As<Float4>(CmpNLT(x.y, edge.y) & As<Int4>(Float4(1.0f))); in step()
1030 dst.z = As<Float4>(CmpNLT(x.z, edge.z) & As<Int4>(Float4(1.0f))); in step()
1031 dst.w = As<Float4>(CmpNLT(x.w, edge.w) & As<Int4>(Float4(1.0f))); in step()
1098 dst.z = As<Float4>(As<Int4>(dst.z) & CmpNLT(src.x, Float4(0.0f))); in lit()
1099 dst.z = As<Float4>(As<Int4>(dst.z) & CmpNLT(src.y, Float4(0.0f))); in lit()
1322 Int4 flip = CmpNLT(Nref.x * I.x, Float4(0.0f)) & Int4(0x80000000); in forward1()
[all …]
DPixelProgram.cpp54 Float4 face = booleanFaceRegister ? Float4(As<Float4>(CmpNLT(area, Float4(0.0f)))) : area; in setBuiltins()
1157 if(mask & 0x1) kill &= SignMask(CmpNLT(src.x, Float4(0.0f))); in TEXKILL()
1158 if(mask & 0x2) kill &= SignMask(CmpNLT(src.y, Float4(0.0f))); in TEXKILL()
1159 if(mask & 0x4) kill &= SignMask(CmpNLT(src.z, Float4(0.0f))); in TEXKILL()
1160 if(mask & 0x8) kill &= SignMask(CmpNLT(src.w, Float4(0.0f))); in TEXKILL()
1249 case Shader::CONTROL_GE: condition = CmpNLT(src0.x, src1.x); break; in BREAKC()
1552 case Shader::CONTROL_GE: condition = CmpNLT(src0.x, src1.x); break; in IFC()
DPixelRoutine.cpp481 zTest = CmpNLT(zValue, Z); in depthTest()
495 zTest = CmpNLT(zValue, Z); in depthTest()
579 Int4 coverage0 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c0))); in alphaToCoverage()
580 Int4 coverage1 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c1))); in alphaToCoverage()
581 Int4 coverage2 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c2))); in alphaToCoverage()
582 Int4 coverage3 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c3))); in alphaToCoverage()
DPixelPipeline.cpp1655 Int kill = SignMask(CmpNLT(u, Float4(0.0f))) & in TEXKILL()
1656 SignMask(CmpNLT(v, Float4(0.0f))) & in TEXKILL()
1657 SignMask(CmpNLT(s, Float4(0.0f))); in TEXKILL()
DVertexProgram.cpp1030 case Shader::CONTROL_GE: condition = CmpNLT(src0.x, src1.x); break; in BREAKC()
1333 case Shader::CONTROL_GE: condition = CmpNLT(src0.x, src1.x); break; in IFC()
DSamplerCore.cpp1432 Int4 mask = As<Int4>(CmpNLT(dUV2.x, dUV2.y)); in computeLod()
2016 … c.x = As<Float4>(As<Int4>(CmpNLT(c.x, d)) & As<Int4>(Float4(1.0f))); // FIXME: Only less-equal? in sampleTexel()
/external/swiftshader/src/Renderer/
DQuadRasterizer.cpp205 zTest = CmpNLT(zValue, z); in rasterize()
/external/swiftshader/src/Reactor/
DNucleus.hpp1708 RValue<Int4> CmpNLT(RValue<Int4> x, RValue<Int4> y);
1788 RValue<UInt4> CmpNLT(RValue<UInt4> x, RValue<UInt4> y);
2399 RValue<Int4> CmpNLT(RValue<Float4> x, RValue<Float4> y);
DNucleus.cpp5552 RValue<Int4> CmpNLT(RValue<Int4> x, RValue<Int4> y) in CmpNLT() function
5906 RValue<UInt4> CmpNLT(RValue<UInt4> x, RValue<UInt4> y) in CmpNLT() function
6742 RValue<Int4> CmpNLT(RValue<Float4> x, RValue<Float4> y) in CmpNLT() function