Searched refs:CmpNLT (Results 1 – 9 of 9) sorted by relevance
/external/swiftshader/src/Shader/ |
D | ShaderCore.cpp | 365 y -= As<Float4>(CmpNLT(y, Float4(3.14159265e+0f)) & As<Int4>(Float4(6.28318530e+0f))); in cosine_pi() 419 Int4 O = CmpNLT(Abs(x), Float4(1.0f)); in arctan() 448 Int4 O = CmpNLT(y1, x1); in arctan() 1028 dst.x = As<Float4>(CmpNLT(x.x, edge.x) & As<Int4>(Float4(1.0f))); in step() 1029 dst.y = As<Float4>(CmpNLT(x.y, edge.y) & As<Int4>(Float4(1.0f))); in step() 1030 dst.z = As<Float4>(CmpNLT(x.z, edge.z) & As<Int4>(Float4(1.0f))); in step() 1031 dst.w = As<Float4>(CmpNLT(x.w, edge.w) & As<Int4>(Float4(1.0f))); in step() 1098 dst.z = As<Float4>(As<Int4>(dst.z) & CmpNLT(src.x, Float4(0.0f))); in lit() 1099 dst.z = As<Float4>(As<Int4>(dst.z) & CmpNLT(src.y, Float4(0.0f))); in lit() 1322 Int4 flip = CmpNLT(Nref.x * I.x, Float4(0.0f)) & Int4(0x80000000); in forward1() [all …]
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D | PixelProgram.cpp | 54 Float4 face = booleanFaceRegister ? Float4(As<Float4>(CmpNLT(area, Float4(0.0f)))) : area; in setBuiltins() 1157 if(mask & 0x1) kill &= SignMask(CmpNLT(src.x, Float4(0.0f))); in TEXKILL() 1158 if(mask & 0x2) kill &= SignMask(CmpNLT(src.y, Float4(0.0f))); in TEXKILL() 1159 if(mask & 0x4) kill &= SignMask(CmpNLT(src.z, Float4(0.0f))); in TEXKILL() 1160 if(mask & 0x8) kill &= SignMask(CmpNLT(src.w, Float4(0.0f))); in TEXKILL() 1249 case Shader::CONTROL_GE: condition = CmpNLT(src0.x, src1.x); break; in BREAKC() 1552 case Shader::CONTROL_GE: condition = CmpNLT(src0.x, src1.x); break; in IFC()
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D | PixelRoutine.cpp | 481 zTest = CmpNLT(zValue, Z); in depthTest() 495 zTest = CmpNLT(zValue, Z); in depthTest() 579 Int4 coverage0 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c0))); in alphaToCoverage() 580 Int4 coverage1 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c1))); in alphaToCoverage() 581 Int4 coverage2 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c2))); in alphaToCoverage() 582 Int4 coverage3 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c3))); in alphaToCoverage()
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D | PixelPipeline.cpp | 1655 Int kill = SignMask(CmpNLT(u, Float4(0.0f))) & in TEXKILL() 1656 SignMask(CmpNLT(v, Float4(0.0f))) & in TEXKILL() 1657 SignMask(CmpNLT(s, Float4(0.0f))); in TEXKILL()
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D | VertexProgram.cpp | 1030 case Shader::CONTROL_GE: condition = CmpNLT(src0.x, src1.x); break; in BREAKC() 1333 case Shader::CONTROL_GE: condition = CmpNLT(src0.x, src1.x); break; in IFC()
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D | SamplerCore.cpp | 1432 Int4 mask = As<Int4>(CmpNLT(dUV2.x, dUV2.y)); in computeLod() 2016 … c.x = As<Float4>(As<Int4>(CmpNLT(c.x, d)) & As<Int4>(Float4(1.0f))); // FIXME: Only less-equal? in sampleTexel()
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/external/swiftshader/src/Renderer/ |
D | QuadRasterizer.cpp | 205 zTest = CmpNLT(zValue, z); in rasterize()
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/external/swiftshader/src/Reactor/ |
D | Nucleus.hpp | 1708 RValue<Int4> CmpNLT(RValue<Int4> x, RValue<Int4> y); 1788 RValue<UInt4> CmpNLT(RValue<UInt4> x, RValue<UInt4> y); 2399 RValue<Int4> CmpNLT(RValue<Float4> x, RValue<Float4> y);
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D | Nucleus.cpp | 5552 RValue<Int4> CmpNLT(RValue<Int4> x, RValue<Int4> y) in CmpNLT() function 5906 RValue<UInt4> CmpNLT(RValue<UInt4> x, RValue<UInt4> y) in CmpNLT() function 6742 RValue<Int4> CmpNLT(RValue<Float4> x, RValue<Float4> y) in CmpNLT() function
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