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Searched refs:Colorbuffer (Results 1 – 25 of 25) sorted by relevance

/external/swiftshader/src/OpenGL/libGLES_CM/
DRenderbuffer.cpp289 Colorbuffer::Colorbuffer(egl::Image *renderTarget) : mRenderTarget(renderTarget) in Colorbuffer() function in es1::Colorbuffer
303 Colorbuffer::Colorbuffer(int width, int height, GLenum format, GLsizei samples) : mRenderTarget(nul… in Colorbuffer() function in es1::Colorbuffer
328 Colorbuffer::~Colorbuffer() in ~Colorbuffer()
338 egl::Image *Colorbuffer::getRenderTarget() in getRenderTarget()
350 egl::Image *Colorbuffer::createSharedImage() in createSharedImage()
361 bool Colorbuffer::isShared() const in isShared()
DRenderbuffer.h32 class Colorbuffer; variable
154 class Colorbuffer : public RenderbufferStorage
157 explicit Colorbuffer(egl::Image *renderTarget);
158 Colorbuffer(GLsizei width, GLsizei height, GLenum format, GLsizei samples);
160 virtual ~Colorbuffer();
DFramebuffer.h29 class Colorbuffer; variable
89 DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil);
DResourceManager.cpp166 …Renderbuffer *renderbufferObject = new Renderbuffer(handle, new Colorbuffer(0, 0, GL_RGBA4_OES, 0)… in checkRenderbufferAllocation()
DFramebuffer.cpp447 DefaultFramebuffer::DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil) in DefaultFramebuffer()
DContext.h56 class Colorbuffer; variable
DContext.cpp304 Colorbuffer *colorbufferZero = new Colorbuffer(defaultRenderTarget); in makeCurrent()
DlibGLES_CM.cpp3455 context->setRenderbufferStorage(new es1::Colorbuffer(width, height, internalformat, 0)); in RenderbufferStorageOES()
/external/swiftshader/src/OpenGL/libGL/
DRenderbuffer.cpp328 Colorbuffer::Colorbuffer(Image *renderTarget) : mRenderTarget(renderTarget) in Colorbuffer() function in gl::Colorbuffer
342 Colorbuffer::Colorbuffer(int width, int height, GLenum format, GLsizei samples) : mRenderTarget(nul… in Colorbuffer() function in gl::Colorbuffer
367 Colorbuffer::~Colorbuffer() in ~Colorbuffer()
377 Image *Colorbuffer::getRenderTarget() in getRenderTarget()
DRenderbuffer.h36 class Colorbuffer; variable
173 class Colorbuffer : public RenderbufferStorage
176 explicit Colorbuffer(Image *renderTarget);
177 Colorbuffer(GLsizei width, GLsizei height, GLenum format, GLsizei samples);
179 virtual ~Colorbuffer();
DFramebuffer.h32 class Colorbuffer; variable
88 DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil);
DResourceManager.cpp352 …Renderbuffer *renderbufferObject = new Renderbuffer(renderbuffer, new Colorbuffer(0, 0, GL_RGBA4, … in checkRenderbufferAllocation()
DFramebuffer.cpp402 DefaultFramebuffer::DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil) in DefaultFramebuffer()
DContext.h303 class Colorbuffer; variable
DContext.cpp288 Colorbuffer *colorbufferZero = new Colorbuffer(defaultRenderTarget); in makeCurrent()
DlibGL.cpp3893 context->setRenderbufferStorage(new gl::Colorbuffer(width, height, internalformat, samples)); in glRenderbufferStorageMultisampleANGLE()
/external/swiftshader/src/OpenGL/libGLESv2/
DRenderbuffer.cpp459 Colorbuffer::Colorbuffer(egl::Image *renderTarget) : mRenderTarget(renderTarget) in Colorbuffer() function in es2::Colorbuffer
473 Colorbuffer::Colorbuffer(int width, int height, GLenum format, GLsizei samples) : mRenderTarget(nul… in Colorbuffer() function in es2::Colorbuffer
498 Colorbuffer::~Colorbuffer() in ~Colorbuffer()
508 egl::Image *Colorbuffer::getRenderTarget() in getRenderTarget()
520 egl::Image *Colorbuffer::createSharedImage() in createSharedImage()
531 bool Colorbuffer::isShared() const in isShared()
DRenderbuffer.h34 class Colorbuffer; variable
232 class Colorbuffer : public RenderbufferStorage
235 explicit Colorbuffer(egl::Image *renderTarget);
236 Colorbuffer(GLsizei width, GLsizei height, GLenum format, GLsizei samples);
238 virtual ~Colorbuffer();
DFramebuffer.h30 class Colorbuffer; variable
109 DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil);
DResourceManager.cpp327 …Renderbuffer *renderbufferObject = new Renderbuffer(handle, new Colorbuffer(0, 0, GL_RGBA4_OES, 0)… in checkRenderbufferAllocation()
DFramebuffer.cpp661 DefaultFramebuffer::DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil) in DefaultFramebuffer()
DContext.h61 class Colorbuffer; variable
DContext.cpp289 Colorbuffer *colorbufferZero = new Colorbuffer(defaultRenderTarget); in makeCurrent()
DlibGLESv3.cpp1535 context->setRenderbufferStorage(new es2::Colorbuffer(width, height, internalformat, samples)); in glRenderbufferStorageMultisample()
DlibGLESv2.cpp4741 context->setRenderbufferStorage(new es2::Colorbuffer(width, height, internalformat, samples)); in RenderbufferStorageMultisampleANGLE()