/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Renderbuffer.cpp | 289 Colorbuffer::Colorbuffer(egl::Image *renderTarget) : mRenderTarget(renderTarget) in Colorbuffer() function in es1::Colorbuffer 303 Colorbuffer::Colorbuffer(int width, int height, GLenum format, GLsizei samples) : mRenderTarget(nul… in Colorbuffer() function in es1::Colorbuffer 328 Colorbuffer::~Colorbuffer() in ~Colorbuffer() 338 egl::Image *Colorbuffer::getRenderTarget() in getRenderTarget() 350 egl::Image *Colorbuffer::createSharedImage() in createSharedImage() 361 bool Colorbuffer::isShared() const in isShared()
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D | Renderbuffer.h | 32 class Colorbuffer; variable 154 class Colorbuffer : public RenderbufferStorage 157 explicit Colorbuffer(egl::Image *renderTarget); 158 Colorbuffer(GLsizei width, GLsizei height, GLenum format, GLsizei samples); 160 virtual ~Colorbuffer();
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D | Framebuffer.h | 29 class Colorbuffer; variable 89 DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil);
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D | ResourceManager.cpp | 166 …Renderbuffer *renderbufferObject = new Renderbuffer(handle, new Colorbuffer(0, 0, GL_RGBA4_OES, 0)… in checkRenderbufferAllocation()
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D | Framebuffer.cpp | 447 DefaultFramebuffer::DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil) in DefaultFramebuffer()
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D | Context.h | 56 class Colorbuffer; variable
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D | Context.cpp | 304 Colorbuffer *colorbufferZero = new Colorbuffer(defaultRenderTarget); in makeCurrent()
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D | libGLES_CM.cpp | 3455 context->setRenderbufferStorage(new es1::Colorbuffer(width, height, internalformat, 0)); in RenderbufferStorageOES()
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/external/swiftshader/src/OpenGL/libGL/ |
D | Renderbuffer.cpp | 328 Colorbuffer::Colorbuffer(Image *renderTarget) : mRenderTarget(renderTarget) in Colorbuffer() function in gl::Colorbuffer 342 Colorbuffer::Colorbuffer(int width, int height, GLenum format, GLsizei samples) : mRenderTarget(nul… in Colorbuffer() function in gl::Colorbuffer 367 Colorbuffer::~Colorbuffer() in ~Colorbuffer() 377 Image *Colorbuffer::getRenderTarget() in getRenderTarget()
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D | Renderbuffer.h | 36 class Colorbuffer; variable 173 class Colorbuffer : public RenderbufferStorage 176 explicit Colorbuffer(Image *renderTarget); 177 Colorbuffer(GLsizei width, GLsizei height, GLenum format, GLsizei samples); 179 virtual ~Colorbuffer();
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D | Framebuffer.h | 32 class Colorbuffer; variable 88 DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil);
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D | ResourceManager.cpp | 352 …Renderbuffer *renderbufferObject = new Renderbuffer(renderbuffer, new Colorbuffer(0, 0, GL_RGBA4, … in checkRenderbufferAllocation()
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D | Framebuffer.cpp | 402 DefaultFramebuffer::DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil) in DefaultFramebuffer()
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D | Context.h | 303 class Colorbuffer; variable
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D | Context.cpp | 288 Colorbuffer *colorbufferZero = new Colorbuffer(defaultRenderTarget); in makeCurrent()
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D | libGL.cpp | 3893 context->setRenderbufferStorage(new gl::Colorbuffer(width, height, internalformat, samples)); in glRenderbufferStorageMultisampleANGLE()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Renderbuffer.cpp | 459 Colorbuffer::Colorbuffer(egl::Image *renderTarget) : mRenderTarget(renderTarget) in Colorbuffer() function in es2::Colorbuffer 473 Colorbuffer::Colorbuffer(int width, int height, GLenum format, GLsizei samples) : mRenderTarget(nul… in Colorbuffer() function in es2::Colorbuffer 498 Colorbuffer::~Colorbuffer() in ~Colorbuffer() 508 egl::Image *Colorbuffer::getRenderTarget() in getRenderTarget() 520 egl::Image *Colorbuffer::createSharedImage() in createSharedImage() 531 bool Colorbuffer::isShared() const in isShared()
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D | Renderbuffer.h | 34 class Colorbuffer; variable 232 class Colorbuffer : public RenderbufferStorage 235 explicit Colorbuffer(egl::Image *renderTarget); 236 Colorbuffer(GLsizei width, GLsizei height, GLenum format, GLsizei samples); 238 virtual ~Colorbuffer();
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D | Framebuffer.h | 30 class Colorbuffer; variable 109 DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil);
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D | ResourceManager.cpp | 327 …Renderbuffer *renderbufferObject = new Renderbuffer(handle, new Colorbuffer(0, 0, GL_RGBA4_OES, 0)… in checkRenderbufferAllocation()
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D | Framebuffer.cpp | 661 DefaultFramebuffer::DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil) in DefaultFramebuffer()
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D | Context.h | 61 class Colorbuffer; variable
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D | Context.cpp | 289 Colorbuffer *colorbufferZero = new Colorbuffer(defaultRenderTarget); in makeCurrent()
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D | libGLESv3.cpp | 1535 context->setRenderbufferStorage(new es2::Colorbuffer(width, height, internalformat, samples)); in glRenderbufferStorageMultisample()
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D | libGLESv2.cpp | 4741 context->setRenderbufferStorage(new es2::Colorbuffer(width, height, internalformat, samples)); in RenderbufferStorageMultisampleANGLE()
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