Searched refs:CurrentList (Results 1 – 5 of 5) sorted by relevance
250 auto &CurrentList = GuardsInBlock[BB]; in run() local254 CurrentList.push_back(cast<IntrinsicInst>(&I)); in run()256 for (auto *II : CurrentList) in run()
9039 if (ctx->ListState.CurrentList) { in _mesa_NewList()9053 ctx->ListState.CurrentList = make_list(name, BLOCK_SIZE); in _mesa_NewList()9054 ctx->ListState.CurrentBlock = ctx->ListState.CurrentList->Head; in _mesa_NewList()9078 if (!ctx->ListState.CurrentList) { in _mesa_EndList()9091 destroy_list(ctx, ctx->ListState.CurrentList->Name); in _mesa_EndList()9095 ctx->ListState.CurrentList->Name, in _mesa_EndList()9096 ctx->ListState.CurrentList); in _mesa_EndList()9100 mesa_print_display_list(ctx->ListState.CurrentList->Name); in _mesa_EndList()9102 ctx->ListState.CurrentList = NULL; in _mesa_EndList()
1615 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0; in find_custom_value()
3250 struct gl_display_list *CurrentList; /**< List currently being compiled */ member
377 ctx->ListState.CurrentList->Flags |= DLIST_DANGLING_REFS; in _save_compile_vertex_list()