Searched refs:D3D (Results 1 – 25 of 65) sorted by relevance
123
33 D3D needs updating
45 D3D needs updating
48 D3D needs updating
46 D3D needs updating
42 D3D requires updates
39 D3D needs updating
78 D3D needs updating
75 D3D needs updating
111 D3D needs updating
101 D3D needs updating
146 D3D needs updating
42 D3D not updated
5 Gallium/OpenGL terminology is used in preference to D3D terminology.16 See http://msdn.microsoft.com/en-us/library/dd445501.aspx ("D3D11DDI_DEVICEFUNCS") for D3D document…401 ! Gallium and D3D have different semantics for transfers402 * D3D separates vertex/index buffers from constant buffers403 ! D3D separates some buffer flags into specialized calls
1 Source layout and architecture of the Gallium D3D state tracker
9 status of the D3D state tracker, but if/when that works, I'd assume HLSL would be possible
1856 enum eClipspace { OGL, D3D }; enumerator1889 if (cs == D3D)2095 if (cs == D3D)2145 if (cs == D3D)
63 long __stdcall GetDirect3D(IDirect3D9 **D3D);
101 long __stdcall GetDirect3D(IDirect3D9 **D3D);
169 0D3A..0D3D; ; UNASSIGNED
161 0D3A..0D3D; ; UNASSIGNED