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Searched refs:D3D (Results 1 – 25 of 65) sorted by relevance

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/external/mesa3d/docs/
DRELNOTES-6.3.233 D3D needs updating
DRELNOTES-6.3.145 D3D needs updating
DRELNOTES-6.248 D3D needs updating
DRELNOTES-6.2.146 D3D needs updating
DRELNOTES-6.442 D3D requires updates
DRELNOTES-5.0.239 D3D needs updating
DRELNOTES-5.0.139 D3D needs updating
DRELNOTES-4.0.246 D3D needs updating
DRELNOTES-6.0.146 D3D needs updating
DRELNOTES-4.0.348 D3D needs updating
DRELNOTES-5.078 D3D needs updating
DRELNOTES-6.075 D3D needs updating
DRELNOTES-6.3111 D3D needs updating
DRELNOTES-6.1101 D3D needs updating
DRELNOTES-4.0146 D3D needs updating
DRELNOTES-3.542 D3D not updated
/external/mesa3d/src/gallium/docs/
Dd3d11ddi.txt5 Gallium/OpenGL terminology is used in preference to D3D terminology.
16 See http://msdn.microsoft.com/en-us/library/dd445501.aspx ("D3D11DDI_DEVICEFUNCS") for D3D document…
401 ! Gallium and D3D have different semantics for transfers
402 * D3D separates vertex/index buffers from constant buffers
403 ! D3D separates some buffer flags into specialized calls
/external/mesa3d/src/gallium/state_trackers/d3d1x/docs/
Dsource_layout.txt1 Source layout and architecture of the Gallium D3D state tracker
/external/mesa3d/src/gallium/auxiliary/postprocess/
DADDING9 status of the D3D state tracker, but if/when that works, I'd assume HLSL would be possible
/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTVector.h1856 enum eClipspace { OGL, D3D }; enumerator
1889 if (cs == D3D)
2095 if (cs == D3D)
2145 if (cs == D3D)
/external/swiftshader/src/D3D9/
DDirect3DDevice9Ex.hpp63 long __stdcall GetDirect3D(IDirect3D9 **D3D);
DDirect3DDevice9.hpp101 long __stdcall GetDirect3D(IDirect3D9 **D3D);
/external/icu/icu4c/source/data/sprep/
Drfc4505.txt169 0D3A..0D3D; ; UNASSIGNED
Drfc3530cs.txt169 0D3A..0D3D; ; UNASSIGNED
/external/icu/icu4c/source/test/testdata/
Dnfs4_mixed_prep_p.txt161 0D3A..0D3D; ; UNASSIGNED

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