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Searched refs:DEPTH_LESSEQUAL (Results 1 – 10 of 10) sorted by relevance

/external/swiftshader/src/Renderer/
DContext.hpp124 DEPTH_LESSEQUAL, enumerator
DQuadRasterizer.cpp163 …if(!state.stencilActive && state.depthTestActive && (state.depthCompareMode == DEPTH_LESSEQUAL || … in rasterize()
/external/swiftshader/src/OpenGL/libGLES_CM/
DDevice.cpp49 setDepthCompare(DEPTH_LESSEQUAL); in Device()
Dutilities.cpp220 case GL_LEQUAL: return sw::DEPTH_LESSEQUAL; in ConvertDepthComparison()
/external/swiftshader/src/OpenGL/libGL/
Dutilities.cpp442 case GL_LEQUAL: return sw::DEPTH_LESSEQUAL; in ConvertDepthComparison()
DDevice.cpp48 setDepthCompare(DEPTH_LESSEQUAL); in Device()
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp53 setDepthCompare(DEPTH_LESSEQUAL); in Device()
Dutilities.cpp1224 case GL_LEQUAL: return sw::DEPTH_LESSEQUAL; in ConvertDepthComparison()
/external/swiftshader/src/Shader/
DPixelRoutine.cpp488 case DEPTH_LESSEQUAL: in depthTest()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp3234 renderer->setDepthCompare(sw::DEPTH_LESSEQUAL); in SetRenderState()