Searched refs:DEPTH_STEPS (Results 1 – 2 of 2) sorted by relevance
63 DEPTH_STEPS = 32 enumerator326 int numSteps = DEPTH_STEPS; in renderGL()438 float step = deFloatFloor(depth * (float)DEPTH_STEPS) / (float)(DEPTH_STEPS-1); in renderReference()
63 DEPTH_STEPS = 32 enumerator329 int numSteps = DEPTH_STEPS; in renderGL()441 float step = deFloatFloor(depth * (float)DEPTH_STEPS) / (float)(DEPTH_STEPS-1); in renderReference()