Searched refs:Depth2 (Results 1 – 6 of 6) sorted by relevance
1114 img->Depth2 = 0; in clear_teximage_fields()1172 img->Depth2 = 0; in _mesa_init_teximage_fields()1174 img->Depth2 = 1; in _mesa_init_teximage_fields()1182 img->Depth2 = 0; in _mesa_init_teximage_fields()1184 img->Depth2 = 1; in _mesa_init_teximage_fields()1203 img->Depth2 = 0; in _mesa_init_teximage_fields()1205 img->Depth2 = 1; in _mesa_init_teximage_fields()1212 img->Depth2 = depth; /* no border */ in _mesa_init_teximage_fields()1219 img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */ in _mesa_init_teximage_fields()1220 img->DepthLog2 = _mesa_logbase2(img->Depth2); in _mesa_init_teximage_fields()[all …]
591 depth = baseImage->Depth2; in _mesa_test_texobj_completeness()631 if (img->Depth2 != depth) { in _mesa_test_texobj_completeness()632 incomplete(t, MIPMAP, "TexImage[%d] bad depth %u", i, img->Depth2); in _mesa_test_texobj_completeness()
1204 GLuint Depth2; /**< = Depth - 2*Border */ member
114 (texImage->Depth == 1 || _mesa_is_pow_two(texImage->Depth2))) in _swrast_init_texture_image()
2022 const GLint depth = img->Depth2; /* without border, power of two */ in sample_3d_nearest()2055 const GLint depth = img->Depth2; in sample_3d_linear()
339 stImage->base.Depth2, in guess_and_alloc_texture()1222 firstImage->base.Depth2, in st_finalize_texture()