/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Renderbuffer.cpp | 366 DepthStencilbuffer::DepthStencilbuffer(egl::Image *depthStencil) : mDepthStencil(depthStencil) in DepthStencilbuffer() function in es1::DepthStencilbuffer 380 DepthStencilbuffer::DepthStencilbuffer(int width, int height, GLsizei samples) : mDepthStencil(null… in DepthStencilbuffer() function in es1::DepthStencilbuffer 404 DepthStencilbuffer::~DepthStencilbuffer() in ~DepthStencilbuffer() 414 egl::Image *DepthStencilbuffer::getRenderTarget() in getRenderTarget() 426 egl::Image *DepthStencilbuffer::createSharedImage() in createSharedImage() 437 bool DepthStencilbuffer::isShared() const in isShared() 442 Depthbuffer::Depthbuffer(egl::Image *depthStencil) : DepthStencilbuffer(depthStencil) in Depthbuffer() 452 Depthbuffer::Depthbuffer(int width, int height, GLsizei samples) : DepthStencilbuffer(width, height… in Depthbuffer() 466 Stencilbuffer::Stencilbuffer(egl::Image *depthStencil) : DepthStencilbuffer(depthStencil) in Stencilbuffer() 476 Stencilbuffer::Stencilbuffer(int width, int height, GLsizei samples) : DepthStencilbuffer(width, he… in Stencilbuffer()
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D | Renderbuffer.h | 33 class DepthStencilbuffer; variable 170 class DepthStencilbuffer : public RenderbufferStorage 173 explicit DepthStencilbuffer(egl::Image *depthStencil); 174 DepthStencilbuffer(GLsizei width, GLsizei height, GLsizei samples); 176 ~DepthStencilbuffer(); 186 class Depthbuffer : public DepthStencilbuffer 195 class Stencilbuffer : public DepthStencilbuffer
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D | Framebuffer.h | 32 class DepthStencilbuffer; variable 89 DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil);
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D | Framebuffer.cpp | 447 DefaultFramebuffer::DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil) in DefaultFramebuffer()
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D | Context.h | 60 class DepthStencilbuffer; variable
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D | Context.cpp | 305 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(depthStencil); in makeCurrent()
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D | libGLES_CM.cpp | 3461 context->setRenderbufferStorage(new es1::DepthStencilbuffer(width, height, 0)); in RenderbufferStorageOES()
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/external/swiftshader/src/OpenGL/libGL/ |
D | Renderbuffer.cpp | 387 DepthStencilbuffer::DepthStencilbuffer(Image *depthStencil) : mDepthStencil(depthStencil) in DepthStencilbuffer() function in gl::DepthStencilbuffer 401 DepthStencilbuffer::DepthStencilbuffer(int width, int height, GLsizei samples) : mDepthStencil(null… in DepthStencilbuffer() function in gl::DepthStencilbuffer 425 DepthStencilbuffer::~DepthStencilbuffer() in ~DepthStencilbuffer() 435 Image *DepthStencilbuffer::getRenderTarget() in getRenderTarget() 445 Depthbuffer::Depthbuffer(Image *depthStencil) : DepthStencilbuffer(depthStencil) in Depthbuffer() 455 Depthbuffer::Depthbuffer(int width, int height, GLsizei samples) : DepthStencilbuffer(width, height… in Depthbuffer() 469 Stencilbuffer::Stencilbuffer(Image *depthStencil) : DepthStencilbuffer(depthStencil) in Stencilbuffer() 479 Stencilbuffer::Stencilbuffer(int width, int height, GLsizei samples) : DepthStencilbuffer(width, he… in Stencilbuffer()
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D | Renderbuffer.h | 37 class DepthStencilbuffer; variable 187 class DepthStencilbuffer : public RenderbufferStorage 190 explicit DepthStencilbuffer(Image *depthStencil); 191 DepthStencilbuffer(GLsizei width, GLsizei height, GLsizei samples); 193 ~DepthStencilbuffer(); 201 class Depthbuffer : public DepthStencilbuffer 210 class Stencilbuffer : public DepthStencilbuffer
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D | Framebuffer.h | 35 class DepthStencilbuffer; variable 88 DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil);
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D | Framebuffer.cpp | 402 DefaultFramebuffer::DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil) in DefaultFramebuffer()
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D | Context.h | 307 class DepthStencilbuffer; variable
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D | Context.cpp | 289 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(depthStencil); in makeCurrent()
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D | libGL.cpp | 3899 context->setRenderbufferStorage(new gl::DepthStencilbuffer(width, height, samples)); in glRenderbufferStorageMultisampleANGLE()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Renderbuffer.cpp | 536 DepthStencilbuffer::DepthStencilbuffer(egl::Image *depthStencil) : mDepthStencil(depthStencil) in DepthStencilbuffer() function in es2::DepthStencilbuffer 550 DepthStencilbuffer::DepthStencilbuffer(int width, int height, GLenum requestedFormat, GLsizei sampl… in DepthStencilbuffer() function in es2::DepthStencilbuffer 598 DepthStencilbuffer::~DepthStencilbuffer() in ~DepthStencilbuffer() 608 egl::Image *DepthStencilbuffer::getRenderTarget() in getRenderTarget() 620 egl::Image *DepthStencilbuffer::createSharedImage() in createSharedImage() 631 bool DepthStencilbuffer::isShared() const in isShared() 636 Depthbuffer::Depthbuffer(egl::Image *depthStencil) : DepthStencilbuffer(depthStencil) in Depthbuffer() 640 …pthbuffer(int width, int height, GLenum format, GLsizei samples) : DepthStencilbuffer(width, heigh… in Depthbuffer() 648 Stencilbuffer::Stencilbuffer(egl::Image *depthStencil) : DepthStencilbuffer(depthStencil) in Stencilbuffer() 652 Stencilbuffer::Stencilbuffer(int width, int height, GLsizei samples) : DepthStencilbuffer(width, he… in Stencilbuffer()
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D | Renderbuffer.h | 35 class DepthStencilbuffer; variable 248 class DepthStencilbuffer : public RenderbufferStorage 251 explicit DepthStencilbuffer(egl::Image *depthStencil); 252 DepthStencilbuffer(GLsizei width, GLsizei height, GLenum format, GLsizei samples); 254 ~DepthStencilbuffer(); 264 class Depthbuffer : public DepthStencilbuffer 273 class Stencilbuffer : public DepthStencilbuffer
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D | Framebuffer.h | 33 class DepthStencilbuffer; variable 109 DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil);
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D | Framebuffer.cpp | 661 DefaultFramebuffer::DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil) in DefaultFramebuffer()
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D | Context.h | 65 class DepthStencilbuffer; variable
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D | Context.cpp | 290 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(depthStencil); in makeCurrent()
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D | libGLESv3.cpp | 1542 …context->setRenderbufferStorage(new es2::DepthStencilbuffer(width, height, internalformat, samples… in glRenderbufferStorageMultisample()
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D | libGLESv2.cpp | 4753 …context->setRenderbufferStorage(new es2::DepthStencilbuffer(width, height, internalformat, samples… in RenderbufferStorageMultisampleANGLE()
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