Searched refs:Diffuse (Results 1 – 13 of 13) sorted by relevance
/external/mesa3d/src/mesa/main/ |
D | light.c | 117 if (TEST_EQ_4V(light->Diffuse, params)) in _mesa_light() 120 COPY_4V( light->Diffuse, params ); in _mesa_light() 350 COPY_4V( params, ctx->Light.Light[l].Diffuse ); in _mesa_GetLightfv() 403 params[0] = FLOAT_TO_INT(ctx->Light.Light[l].Diffuse[0]); in _mesa_GetLightiv() 404 params[1] = FLOAT_TO_INT(ctx->Light.Light[l].Diffuse[1]); in _mesa_GetLightiv() 405 params[2] = FLOAT_TO_INT(ctx->Light.Light[l].Diffuse[2]); in _mesa_GetLightiv() 406 params[3] = FLOAT_TO_INT(ctx->Light.Light[l].Diffuse[3]); in _mesa_GetLightiv() 674 SCALE_3V( light->_MatDiffuse[0], light->Diffuse, in _mesa_update_material() 681 SCALE_3V( light->_MatDiffuse[1], light->Diffuse, in _mesa_update_material() 1127 ASSIGN_4V( l->Diffuse, 1.0, 1.0, 1.0, 1.0 ); in init_light() [all …]
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D | mtypes.h | 661 GLfloat Diffuse[4]; /**< diffuse color */ member
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D | attrib.c | 1067 _mesa_light(ctx, i, GL_DIFFUSE, l->Diffuse); in _mesa_PopAttrib()
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.hpp | 229 Diffuse = light.Diffuse; in operator =()
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D | Direct3DDevice9.cpp | 110 material.Diffuse.r = 1.0f; in Direct3DDevice9() 111 material.Diffuse.g = 1.0f; in Direct3DDevice9() 112 material.Diffuse.b = 1.0f; in Direct3DDevice9() 113 material.Diffuse.a = 0.0f; in Direct3DDevice9() 2171 light.Diffuse.r = 1; in LightEnable() 2172 light.Diffuse.g = 1; in LightEnable() 2173 light.Diffuse.b = 1; in LightEnable() 2174 light.Diffuse.a = 0; in LightEnable() 2845 …terialDiffuse(sw::Color<float>(material->Diffuse.r, material->Diffuse.g, material->Diffuse.b, mate… in SetMaterial() 5942 sw::Color<float> diffuse(l.Diffuse.r, l.Diffuse.g, l.Diffuse.b, l.Diffuse.a); in bindLights()
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/external/mesa3d/src/mesa/x86/ |
D | gen_matypes.c | 191 OFFSET( "LIGHT_DIFFUSE ", struct gl_light, Diffuse ); in main()
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nv20_state_tnl.c | 290 l->Diffuse : in nv20_emit_material_diffuse()
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D | nv10_state_tnl.c | 372 l->Diffuse : in nv10_emit_material_diffuse()
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/external/mesa3d/src/mesa/program/ |
D | prog_statevars.c | 101 COPY_4V(value, ctx->Light.Light[ln].Diffuse); in _mesa_fetch_state() 184 value[i] = ctx->Light.Light[ln].Diffuse[i] * in _mesa_fetch_state()
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
D | radeon_state_init.c | 876 ctx->Driver.Lightfv( ctx, p, GL_DIFFUSE, l->Diffuse ); in radeonInitState()
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D | radeon_state.c | 689 COPY_4V( &fcmd[LIT_DIFFUSE_RED], l->Diffuse ); in update_light_colors()
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
D | r200_state_init.c | 1222 ctx->Driver.Lightfv( ctx, p, GL_DIFFUSE, l->Diffuse ); in r200InitState()
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D | r200_state.c | 874 COPY_4V( &fcmd[LIT_DIFFUSE_RED], l->Diffuse ); in update_light_colors()
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