Home
last modified time | relevance | path

Searched refs:EGL (Results 1 – 25 of 74) sorted by relevance

123

/external/deqp/android/cts/mnc/
Degl-master.txt1 dEQP-EGL.info.version
2 dEQP-EGL.info.vendor
3 dEQP-EGL.info.client_apis
4 dEQP-EGL.info.extensions
5 dEQP-EGL.info.configs
6 dEQP-EGL.functional.create_context.rgb565_no_depth_no_stencil
7 dEQP-EGL.functional.create_context.rgb565_no_depth_stencil
8 dEQP-EGL.functional.create_context.rgb565_depth_no_stencil
9 dEQP-EGL.functional.create_context.rgb888_no_depth_no_stencil
10 dEQP-EGL.functional.create_context.rgb888_no_depth_stencil
[all …]
/external/deqp/android/cts/mnc/src/
Degl-master.txt1 dEQP-EGL.info.version
2 dEQP-EGL.info.vendor
3 dEQP-EGL.info.client_apis
4 dEQP-EGL.info.extensions
5 dEQP-EGL.info.configs
6 dEQP-EGL.functional.create_context.rgb565_no_depth_no_stencil
7 dEQP-EGL.functional.create_context.rgb565_no_depth_stencil
8 dEQP-EGL.functional.create_context.rgb565_depth_no_stencil
9 dEQP-EGL.functional.create_context.rgb888_no_depth_no_stencil
10 dEQP-EGL.functional.create_context.rgb888_no_depth_stencil
[all …]
/external/deqp/android/cts/master/
Degl-master.txt1 dEQP-EGL.info.version
2 dEQP-EGL.info.vendor
3 dEQP-EGL.info.client_apis
4 dEQP-EGL.info.extensions
5 dEQP-EGL.info.configs
6 dEQP-EGL.functional.create_context.rgb565_no_depth_no_stencil
7 dEQP-EGL.functional.create_context.rgb565_no_depth_stencil
8 dEQP-EGL.functional.create_context.rgb565_depth_no_stencil
9 dEQP-EGL.functional.create_context.rgb565_depth_stencil
10 dEQP-EGL.functional.create_context.rgb888_no_depth_no_stencil
[all …]
/external/deqp/android/cts/nyc/src/
Degl-master.txt1 dEQP-EGL.info.version
2 dEQP-EGL.info.vendor
3 dEQP-EGL.info.client_apis
4 dEQP-EGL.info.extensions
5 dEQP-EGL.info.configs
6 dEQP-EGL.functional.create_context.rgb565_no_depth_no_stencil
7 dEQP-EGL.functional.create_context.rgb565_no_depth_stencil
8 dEQP-EGL.functional.create_context.rgb565_depth_no_stencil
9 dEQP-EGL.functional.create_context.rgb565_depth_stencil
10 dEQP-EGL.functional.create_context.rgb888_no_depth_no_stencil
[all …]
/external/deqp/android/cts/nyc/
Degl-master.txt1 dEQP-EGL.info.version
2 dEQP-EGL.info.vendor
3 dEQP-EGL.info.client_apis
4 dEQP-EGL.info.extensions
5 dEQP-EGL.info.configs
6 dEQP-EGL.functional.create_context.rgb565_no_depth_no_stencil
7 dEQP-EGL.functional.create_context.rgb565_no_depth_stencil
8 dEQP-EGL.functional.create_context.rgb565_depth_no_stencil
9 dEQP-EGL.functional.create_context.rgb565_depth_stencil
10 dEQP-EGL.functional.create_context.rgb888_no_depth_no_stencil
[all …]
/external/deqp/android/cts/master/src/
Degl-test-issues.txt2 dEQP-EGL.functional.multithread.window
3 dEQP-EGL.functional.multithread.pbuffer_window
4 dEQP-EGL.functional.multithread.pixmap_window
5 dEQP-EGL.functional.multithread.window_context
6 dEQP-EGL.functional.multithread.pbuffer_pixmap_window
7 dEQP-EGL.functional.multithread.pixmap_window_context
8 dEQP-EGL.functional.multithread.pbuffer_window_context
9 dEQP-EGL.functional.multithread.pbuffer_pixmap_window_context
12 dEQP-EGL.functional.multithread.pbuffer_pixmap
13 dEQP-EGL.functional.multithread.pbuffer_pixmap_context
[all …]
Degl-manual-robustness.txt2 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.un…
3 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.un…
4 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.un…
5 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.un…
6 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.sh…
7 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.sh…
8 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.sh…
9 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.sh…
10 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.lo…
11 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.lo…
[all …]
Degl-master.txt1 dEQP-EGL.info.*
2 dEQP-EGL.functional.*
Degl-internal-api-tests.txt1 dEQP-EGL.functional.image.*.*android_native*
Degl-driver-issues.txt2 dEQP-EGL.functional.color_clears.single_context.gles1.rgb565_window
/external/mesa3d/docs/
DWL_bind_wayland_display.spec24 EGL Extension #not assigned
28 Requires EGL 1.4 or later. This extension is written against the
29 wording of the EGL 1.4 specification.
37 wl_display means that the EGL implementation should provide one or
44 EGL implementation to define specific wayland requests and events,
45 needed for buffer sharing in an EGL wayland platform.
80 Additions to the EGL 1.4 Specification:
104 not an EGL wl_buffer (wl_shm and other wayland extensions can
107 EGL and the compositor should have another way to get the buffer
DMESA_drm_image.spec23 EGL Extension #not assigned
27 Requires EGL 1.4 or later. This extension is written against the
28 wording of the EGL 1.4 specification.
80 Additions to the EGL 1.4 Specification:
/external/mesa3d/src/egl/main/
DREADME.txt3 Notes about the EGL library:
6 The EGL code here basically consists of two things:
8 1. An EGL API dispatcher. This directly routes all the eglFooBar() API
11 2. Fallbacks for EGL API functions. A driver _could_ implement all the
12 EGL API calls from scratch. But in many cases, the fallbacks provided
27 populated with all the EGL entrypoints. Typically, _eglInitDriverFallbacks()
42 Certain EGL functions _must_ be implemented by the driver. This includes:
/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/
DOGLES2HelloAPI_OSX.mm20 #include <EGL/egl.h>
58 // EGL variables
92 @Return True if no EGL error was detected
93 @Description Tests for an EGL error and prints it.
97 …/* eglGetError returns the last error that occurred using EGL, not necessarily the status of the l…
98 …check after every single EGL call or at least once every frame. Usually this would be for debuggin…
119 /* Get an EGL display.
120EGL uses the concept of a "display" which in most environments corresponds to a single physical sc…
121 …display for a given windowing system, EGL can use this handle to get a corresponding EGLDisplay ha…
122 …Should this fail, EGL is usually able to provide access to a default display. For Null window syst…
[all …]
/external/deqp/targets/x11_egl/
Dx11_egl.cmake21 message("*** Using X11 EGL target")
22 set(DEQP_TARGET_NAME "X11 EGL")
/external/deqp/targets/x11_egl_glx/
Dx11_egl_glx.cmake21 message("*** Using X11 EGL/GLX target")
22 set(DEQP_TARGET_NAME "X11 EGL/GLX")
/external/mesa3d/src/egl/docs/
DEGL_MESA_screen_surface29 EGL 1.0 or later.
33 EGL 1.1 supports three types of drawing surfaces:
130 Resolution: Omit. The EGL 1.2 specification includes queries for
166 The EGL 1.x specification doesn't seem to be totally consistent
183 Suppose one wants to change the screen's size in the EGL application.
228 Should there be an EGL mechanism for detecting this? Maybe an
318 Additions to Chapter X of the EGL 1.1 Specification
320 [XXX this all has to be rewritten to fit into the EGL specification
321 and match the conventions of an EGL extension. For now, just list
347 in the EGL specification for more information.
[all …]
/external/deqp/targets/android/
Dandroid.cmake34 # EGL lib
35 find_library(EGL_LIBRARY EGL PATHS /usr/lib)
/external/deqp/targets/raspi/
Draspi.cmake40 # EGL lib
41 find_library(EGL_LIBRARY EGL PATHS /usr/lib /opt/vc/lib)
/external/deqp/targets/default/
Ddefault.cmake28 find_library(EGL_LIBRARY NAMES libEGL EGL)
32 find_path(EGL_INCLUDE_PATH EGL/egl.h)
/external/deqp/framework/egl/wrapper/
DeglwTypes.inl2 * drawElements Quality Program EGL Utilities
21 * \brief EGL wrapper base types.
/external/mesa3d/src/gallium/docs/source/
Ddistro.rst89 EGL section in State Trackers
92 Tracker for the Khronos EGL standard, used to set up GL and GLES contexts
103 :ref:`EGL`.
/external/deqp/modules/egl/
DCMakeLists.txt1 # dEQP-EGL
116 # EGL tests require headers from Android port directory
/external/deqp/doc/testspecs/EGL/
Dfunctional.resize.txt22 + dEQP-EGL.functional.resize.*
34 Checks for EGL surface behavior when the surface's native window is resized by external means.
/external/mesa3d/configs/
Ddefault58 EGL_LIB = EGL
109 # native platforms EGL should support
139 # EGL driver install directory

123