Searched refs:EndMonster (Results 1 – 7 of 7) sorted by relevance
46 off[0] = Monster.EndMonster(fbb); in CanCreateNewFlatBufferFromScratch()49 off[1] = Monster.EndMonster(fbb); in CanCreateNewFlatBufferFromScratch()52 off[2] = Monster.EndMonster(fbb); in CanCreateNewFlatBufferFromScratch()72 var mon2 = Monster.EndMonster(fbb); in CanCreateNewFlatBufferFromScratch()96 var mon = Monster.EndMonster(fbb); in CanCreateNewFlatBufferFromScratch()255 var monster1 = Monster.EndMonster(fbb1); in TestNestedFlatBuffer()269 var monster = Monster.EndMonster(fbb2); in TestNestedFlatBuffer()
20 public static Offset<Monster> EndMonster(FlatBufferBuilder builder) { in EndMonster() method
65 $orc = \MyGame\Sample\Monster::EndMonster($builder);
57 var orc = Monster.EndMonster(builder); in Main()
43 $mon2 = \MyGame\Example\Monster::EndMonster($fbb);71 $mon = \MyGame\Example\Monster::EndMonster($fbb);
124 public static Offset<Monster> EndMonster(FlatBufferBuilder builder) { in EndMonster() method
835 // Create our monster using `StartMonster()` and `EndMonster()`.845 var orc = Monster.EndMonster(builder);899 // Create our monster by using `StartMonster()` and `EndMonster()`.910 $orc = \MyGame\Sample\Monster::EndMonster($builder);