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Searched refs:Equipment_Weapon (Results 1 – 4 of 4) sorted by relevance

/external/flatbuffers/samples/
Dsample_binary.cpp54 Color_Red, weapons, Equipment_Weapon, axe.Union()); in main()
97 assert(monster->equipped_type() == Equipment_Weapon); in main()
Dmonster_generated.h45 Equipment_Weapon = 1, enumerator
47 Equipment_MAX = Equipment_Weapon
69 static const Equipment enum_value = Equipment_Weapon;
98 return type == Equipment_Weapon ?
508 case Equipment_Weapon: {
529 case Equipment_Weapon: {
539 case Equipment_Weapon: {
549 case Equipment_Weapon: {
/external/flatbuffers/docs/source/
DCUsage.md208 ns(Monster_equipped_add_type(B, ns(Equipment_Weapon));
DTutorial.md814 inventory, Color_Red, weapons, Equipment_Weapon,
961 monster_builder.add_equipped_type(Equipment_Weapon);
1005 monster_builder.add_equipped_type(Equipment_Weapon); // Union type
1663 if (union_type == Equipment_Weapon) {
1757 if (ns(Monster_equipped_type(monster)) == ns(Equipment_Weapon)) {