Searched refs:Equipment_Weapon (Results 1 – 4 of 4) sorted by relevance
54 Color_Red, weapons, Equipment_Weapon, axe.Union()); in main()97 assert(monster->equipped_type() == Equipment_Weapon); in main()
45 Equipment_Weapon = 1, enumerator47 Equipment_MAX = Equipment_Weapon69 static const Equipment enum_value = Equipment_Weapon;98 return type == Equipment_Weapon ?508 case Equipment_Weapon: {529 case Equipment_Weapon: {539 case Equipment_Weapon: {549 case Equipment_Weapon: {
208 ns(Monster_equipped_add_type(B, ns(Equipment_Weapon));
814 inventory, Color_Red, weapons, Equipment_Weapon,961 monster_builder.add_equipped_type(Equipment_Weapon);1005 monster_builder.add_equipped_type(Equipment_Weapon); // Union type1663 if (union_type == Equipment_Weapon) {1757 if (ns(Monster_equipped_type(monster)) == ns(Equipment_Weapon)) {