Searched refs:FILTER_LINEAR (Results 1 – 15 of 15) sorted by relevance
/external/mesa3d/src/mesa/drivers/dri/i915/ |
D | i830_texstate.c | 204 minFilt = FILTER_LINEAR; in i830_update_tex_unit() 212 minFilt = FILTER_LINEAR; in i830_update_tex_unit() 220 minFilt = FILTER_LINEAR; in i830_update_tex_unit() 237 magFilt = FILTER_LINEAR; in i830_update_tex_unit()
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D | i915_texstate.c | 205 minFilt = FILTER_LINEAR; in i915_update_tex_unit() 213 minFilt = FILTER_LINEAR; in i915_update_tex_unit() 221 minFilt = FILTER_LINEAR; in i915_update_tex_unit() 242 magFilt = FILTER_LINEAR; in i915_update_tex_unit()
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D | i830_reg.h | 601 #define FILTER_LINEAR 1 macro
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D | i915_reg.h | 674 #define FILTER_LINEAR 1 macro
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/external/swiftshader/src/Renderer/ |
D | Sampler.cpp | 28 FilterType Sampler::maximumTextureFilterQuality = FILTER_LINEAR; 61 textureFilter = FILTER_LINEAR; in Sampler() 432 return (FilterType)min(filter, FILTER_LINEAR); in getTextureFilter()
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D | Blitter.hpp | 36 FILTER_LINEAR = 0x10, enumerator
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D | Sampler.hpp | 95 FILTER_LINEAR, enumerator
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D | Blitter.cpp | 45 …Blitter::Options options = filter ? static_cast<Blitter::Options>(WRITE_RGBA | FILTER_LINEAR) : WR… in blit() 94 dest->copyInternal(source, i, j, x, y, (options & FILTER_LINEAR) == FILTER_LINEAR); in blit() 1156 if(!(state.options & FILTER_LINEAR) || intSrc) in generate()
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D | Renderer.cpp | 2609 case 1: Sampler::setFilterQuality(FILTER_LINEAR); break; in updateConfiguration()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | utilities.cpp | 422 case GL_LINEAR: magFilterType = sw::FILTER_LINEAR; break; in ConvertTextureFilter() 435 return (magFilterType == sw::FILTER_POINT) ? sw::FILTER_MIN_LINEAR_MAG_POINT : sw::FILTER_LINEAR; in ConvertTextureFilter()
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/external/swiftshader/src/OpenGL/libGL/ |
D | utilities.cpp | 636 return (magFilter == GL_NEAREST) ? sw::FILTER_MIN_LINEAR_MAG_POINT : sw::FILTER_LINEAR; in ConvertTextureFilter() 639 return sw::FILTER_LINEAR; in ConvertTextureFilter()
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/external/mesa3d/src/gallium/drivers/i915/ |
D | i915_reg.h | 804 #define FILTER_LINEAR 1 macro
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D | i915_state.c | 74 return FILTER_LINEAR; in translate_img_filter()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 1402 case GL_LINEAR: magFilterType = sw::FILTER_LINEAR; break; in ConvertTextureFilter() 1415 return (magFilterType == sw::FILTER_POINT) ? sw::FILTER_MIN_LINEAR_MAG_POINT : sw::FILTER_LINEAR; in ConvertTextureFilter()
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 4250 renderer->setTextureFilter(type, index, sw::FILTER_LINEAR); in SetSamplerState() 4256 …renderer->setTextureFilter(type, index, sw::FILTER_LINEAR); // FIXME: Unimplemented, fail silent… in SetSamplerState() 4259 …renderer->setTextureFilter(type, index, sw::FILTER_LINEAR); // FIXME: Unimplemented, fail silent… in SetSamplerState() 4276 renderer->setTextureFilter(type, index, sw::FILTER_LINEAR); in SetSamplerState() 4282 …renderer->setTextureFilter(type, index, sw::FILTER_LINEAR); // FIXME: Unimplemented, fail silent… in SetSamplerState() 4285 …renderer->setTextureFilter(type, index, sw::FILTER_LINEAR); // FIXME: Unimplemented, fail silent… in SetSamplerState()
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