Home
last modified time | relevance | path

Searched refs:FILTER_LINEAR (Results 1 – 15 of 15) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/i915/
Di830_texstate.c204 minFilt = FILTER_LINEAR; in i830_update_tex_unit()
212 minFilt = FILTER_LINEAR; in i830_update_tex_unit()
220 minFilt = FILTER_LINEAR; in i830_update_tex_unit()
237 magFilt = FILTER_LINEAR; in i830_update_tex_unit()
Di915_texstate.c205 minFilt = FILTER_LINEAR; in i915_update_tex_unit()
213 minFilt = FILTER_LINEAR; in i915_update_tex_unit()
221 minFilt = FILTER_LINEAR; in i915_update_tex_unit()
242 magFilt = FILTER_LINEAR; in i915_update_tex_unit()
Di830_reg.h601 #define FILTER_LINEAR 1 macro
Di915_reg.h674 #define FILTER_LINEAR 1 macro
/external/swiftshader/src/Renderer/
DSampler.cpp28 FilterType Sampler::maximumTextureFilterQuality = FILTER_LINEAR;
61 textureFilter = FILTER_LINEAR; in Sampler()
432 return (FilterType)min(filter, FILTER_LINEAR); in getTextureFilter()
DBlitter.hpp36 FILTER_LINEAR = 0x10, enumerator
DSampler.hpp95 FILTER_LINEAR, enumerator
DBlitter.cpp45 …Blitter::Options options = filter ? static_cast<Blitter::Options>(WRITE_RGBA | FILTER_LINEAR) : WR… in blit()
94 dest->copyInternal(source, i, j, x, y, (options & FILTER_LINEAR) == FILTER_LINEAR); in blit()
1156 if(!(state.options & FILTER_LINEAR) || intSrc) in generate()
DRenderer.cpp2609 case 1: Sampler::setFilterQuality(FILTER_LINEAR); break; in updateConfiguration()
/external/swiftshader/src/OpenGL/libGLES_CM/
Dutilities.cpp422 case GL_LINEAR: magFilterType = sw::FILTER_LINEAR; break; in ConvertTextureFilter()
435 return (magFilterType == sw::FILTER_POINT) ? sw::FILTER_MIN_LINEAR_MAG_POINT : sw::FILTER_LINEAR; in ConvertTextureFilter()
/external/swiftshader/src/OpenGL/libGL/
Dutilities.cpp636 return (magFilter == GL_NEAREST) ? sw::FILTER_MIN_LINEAR_MAG_POINT : sw::FILTER_LINEAR; in ConvertTextureFilter()
639 return sw::FILTER_LINEAR; in ConvertTextureFilter()
/external/mesa3d/src/gallium/drivers/i915/
Di915_reg.h804 #define FILTER_LINEAR 1 macro
Di915_state.c74 return FILTER_LINEAR; in translate_img_filter()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp1402 case GL_LINEAR: magFilterType = sw::FILTER_LINEAR; break; in ConvertTextureFilter()
1415 return (magFilterType == sw::FILTER_POINT) ? sw::FILTER_MIN_LINEAR_MAG_POINT : sw::FILTER_LINEAR; in ConvertTextureFilter()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp4250 renderer->setTextureFilter(type, index, sw::FILTER_LINEAR); in SetSamplerState()
4256 …renderer->setTextureFilter(type, index, sw::FILTER_LINEAR); // FIXME: Unimplemented, fail silent… in SetSamplerState()
4259 …renderer->setTextureFilter(type, index, sw::FILTER_LINEAR); // FIXME: Unimplemented, fail silent… in SetSamplerState()
4276 renderer->setTextureFilter(type, index, sw::FILTER_LINEAR); in SetSamplerState()
4282 …renderer->setTextureFilter(type, index, sw::FILTER_LINEAR); // FIXME: Unimplemented, fail silent… in SetSamplerState()
4285 …renderer->setTextureFilter(type, index, sw::FILTER_LINEAR); // FIXME: Unimplemented, fail silent… in SetSamplerState()