Searched refs:FILTER_POINT (Results 1 – 11 of 11) sorted by relevance
/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | utilities.cpp | 418 sw::FilterType magFilterType = sw::FILTER_POINT; in ConvertTextureFilter() 421 case GL_NEAREST: magFilterType = sw::FILTER_POINT; break; in ConvertTextureFilter() 431 return (magFilterType == sw::FILTER_POINT) ? sw::FILTER_POINT : sw::FILTER_MIN_POINT_MAG_LINEAR; in ConvertTextureFilter() 435 return (magFilterType == sw::FILTER_POINT) ? sw::FILTER_MIN_LINEAR_MAG_POINT : sw::FILTER_LINEAR; in ConvertTextureFilter() 438 return (magFilterType == sw::FILTER_POINT) ? sw::FILTER_POINT : sw::FILTER_MIN_POINT_MAG_LINEAR; in ConvertTextureFilter()
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D | Device.cpp | 102 setTextureFilter(sw::SAMPLER_PIXEL, i, FILTER_POINT); in Device() 113 setTextureFilter(sw::SAMPLER_VERTEX, i, FILTER_POINT); in Device()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 1398 sw::FilterType magFilterType = sw::FILTER_POINT; in ConvertTextureFilter() 1401 case GL_NEAREST: magFilterType = sw::FILTER_POINT; break; in ConvertTextureFilter() 1411 return (magFilterType == sw::FILTER_POINT) ? sw::FILTER_POINT : sw::FILTER_MIN_POINT_MAG_LINEAR; in ConvertTextureFilter() 1415 return (magFilterType == sw::FILTER_POINT) ? sw::FILTER_MIN_LINEAR_MAG_POINT : sw::FILTER_LINEAR; in ConvertTextureFilter() 1418 return (magFilterType == sw::FILTER_POINT) ? sw::FILTER_POINT : sw::FILTER_MIN_POINT_MAG_LINEAR; in ConvertTextureFilter()
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D | Device.cpp | 103 setTextureFilter(sw::SAMPLER_PIXEL, i, FILTER_POINT); in Device() 114 setTextureFilter(sw::SAMPLER_VERTEX, i, FILTER_POINT); in Device()
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/external/swiftshader/src/Renderer/ |
D | Blitter.hpp | 30 FILTER_POINT = 0x00, enumerator
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D | Sampler.hpp | 91 FILTER_POINT, enumerator
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D | Renderer.cpp | 2608 case 0: Sampler::setFilterQuality(FILTER_POINT); break; in updateConfiguration()
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/external/swiftshader/src/OpenGL/libGL/ |
D | Device.cpp | 102 setTextureFilter(sw::SAMPLER_PIXEL, i, FILTER_POINT); in Device() 113 setTextureFilter(sw::SAMPLER_VERTEX, i, FILTER_POINT); in Device()
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D | utilities.cpp | 632 return (magFilter == GL_NEAREST) ? sw::FILTER_POINT : sw::FILTER_MIN_POINT_MAG_LINEAR; in ConvertTextureFilter()
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/external/swiftshader/src/Shader/ |
D | SamplerCore.cpp | 778 if(state.textureFilter == FILTER_POINT) in sampleQuad2D() 983 if(state.textureFilter == FILTER_POINT) in sample3D() 1255 if(state.textureFilter == FILTER_POINT) in sampleFloat2D() 1321 if(state.textureFilter == FILTER_POINT) in sampleFloat3D()
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 4244 renderer->setTextureFilter(type, index, sw::FILTER_POINT); // FIXME: Only for mipmap filter in SetSamplerState() 4247 renderer->setTextureFilter(type, index, sw::FILTER_POINT); in SetSamplerState() 4270 renderer->setTextureFilter(type, index, sw::FILTER_POINT); // FIXME: Only for mipmap filter in SetSamplerState() 4273 renderer->setTextureFilter(type, index, sw::FILTER_POINT); in SetSamplerState()
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