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Searched refs:FILTER_POINT (Results 1 – 11 of 11) sorted by relevance

/external/swiftshader/src/OpenGL/libGLES_CM/
Dutilities.cpp418 sw::FilterType magFilterType = sw::FILTER_POINT; in ConvertTextureFilter()
421 case GL_NEAREST: magFilterType = sw::FILTER_POINT; break; in ConvertTextureFilter()
431 return (magFilterType == sw::FILTER_POINT) ? sw::FILTER_POINT : sw::FILTER_MIN_POINT_MAG_LINEAR; in ConvertTextureFilter()
435 return (magFilterType == sw::FILTER_POINT) ? sw::FILTER_MIN_LINEAR_MAG_POINT : sw::FILTER_LINEAR; in ConvertTextureFilter()
438 return (magFilterType == sw::FILTER_POINT) ? sw::FILTER_POINT : sw::FILTER_MIN_POINT_MAG_LINEAR; in ConvertTextureFilter()
DDevice.cpp102 setTextureFilter(sw::SAMPLER_PIXEL, i, FILTER_POINT); in Device()
113 setTextureFilter(sw::SAMPLER_VERTEX, i, FILTER_POINT); in Device()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp1398 sw::FilterType magFilterType = sw::FILTER_POINT; in ConvertTextureFilter()
1401 case GL_NEAREST: magFilterType = sw::FILTER_POINT; break; in ConvertTextureFilter()
1411 return (magFilterType == sw::FILTER_POINT) ? sw::FILTER_POINT : sw::FILTER_MIN_POINT_MAG_LINEAR; in ConvertTextureFilter()
1415 return (magFilterType == sw::FILTER_POINT) ? sw::FILTER_MIN_LINEAR_MAG_POINT : sw::FILTER_LINEAR; in ConvertTextureFilter()
1418 return (magFilterType == sw::FILTER_POINT) ? sw::FILTER_POINT : sw::FILTER_MIN_POINT_MAG_LINEAR; in ConvertTextureFilter()
DDevice.cpp103 setTextureFilter(sw::SAMPLER_PIXEL, i, FILTER_POINT); in Device()
114 setTextureFilter(sw::SAMPLER_VERTEX, i, FILTER_POINT); in Device()
/external/swiftshader/src/Renderer/
DBlitter.hpp30 FILTER_POINT = 0x00, enumerator
DSampler.hpp91 FILTER_POINT, enumerator
DRenderer.cpp2608 case 0: Sampler::setFilterQuality(FILTER_POINT); break; in updateConfiguration()
/external/swiftshader/src/OpenGL/libGL/
DDevice.cpp102 setTextureFilter(sw::SAMPLER_PIXEL, i, FILTER_POINT); in Device()
113 setTextureFilter(sw::SAMPLER_VERTEX, i, FILTER_POINT); in Device()
Dutilities.cpp632 return (magFilter == GL_NEAREST) ? sw::FILTER_POINT : sw::FILTER_MIN_POINT_MAG_LINEAR; in ConvertTextureFilter()
/external/swiftshader/src/Shader/
DSamplerCore.cpp778 if(state.textureFilter == FILTER_POINT) in sampleQuad2D()
983 if(state.textureFilter == FILTER_POINT) in sample3D()
1255 if(state.textureFilter == FILTER_POINT) in sampleFloat2D()
1321 if(state.textureFilter == FILTER_POINT) in sampleFloat3D()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp4244 renderer->setTextureFilter(type, index, sw::FILTER_POINT); // FIXME: Only for mipmap filter in SetSamplerState()
4247 renderer->setTextureFilter(type, index, sw::FILTER_POINT); in SetSamplerState()
4270 renderer->setTextureFilter(type, index, sw::FILTER_POINT); // FIXME: Only for mipmap filter in SetSamplerState()
4273 renderer->setTextureFilter(type, index, sw::FILTER_POINT); in SetSamplerState()