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Searched refs:FOG_NONE (Results 1 – 12 of 12) sorted by relevance

/external/swiftshader/src/Renderer/
DContext.cpp291 pixelFogMode = FOG_NONE; in init()
292 vertexFogMode = FOG_NONE; in init()
506 return FOG_NONE; in pixelFogActive()
1132 return FOG_NONE; in vertexFogModeActive()
DSetupProcessor.cpp82 …state.interpolateZ = context->depthBufferActive() || context->pixelFogActive() != FOG_NONE || vPos… in update()
DContext.hpp251 FOG_NONE, enumerator
DPixelProcessor.hpp130 return pixelFogMode != FOG_NONE; in pixelFogActive()
DPixelProcessor.cpp948 state.wBasedFog = context->wBasedFog && context->pixelFogActive() != FOG_NONE; in update()
/external/swiftshader/src/OpenGL/libGLES_CM/
DDevice.cpp57 setPixelFogMode(FOG_NONE); in Device()
70 setVertexFogMode(FOG_NONE); in Device()
/external/swiftshader/src/OpenGL/libGL/
DDevice.cpp55 setPixelFogMode(FOG_NONE); in Device()
68 setVertexFogMode(FOG_NONE); in Device()
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp60 setPixelFogMode(FOG_NONE); in Device()
73 setVertexFogMode(FOG_NONE); in Device()
/external/swiftshader/src/Shader/
DPixelRoutine.cpp602 if(state.pixelFogMode != FOG_NONE) in fogBlend()
627 if(state.pixelFogMode != FOG_NONE) in pixelFog()
648 case FOG_NONE: in pixelFog()
DVertexPipeline.cpp512 case FOG_NONE: in pipeline()
DPixelPipeline.cpp1180 if(state.pixelFogMode != FOG_NONE) in fogBlend()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp3302 renderer->setPixelFogMode(sw::FOG_NONE); in SetRenderState()
3511 renderer->setVertexFogMode(sw::FOG_NONE); in SetRenderState()