Searched refs:FORMAT_D24S8 (Results 1 – 20 of 20) sorted by relevance
/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | utilities.cpp | 504 case GL_DEPTH24_STENCIL8_OES: return sw::FORMAT_D24S8; in ConvertRenderbufferFormat() 557 case sw::FORMAT_D24S8: in GetStencilSize() 678 case sw::FORMAT_D24S8: return 24; in GetDepthSize() 717 case sw::FORMAT_D24S8: in ConvertDepthStencilFormat()
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D | Renderbuffer.cpp | 388 …mDepthStencil = device->createDepthStencilSurface(width, height, sw::FORMAT_D24S8, supportedSample… in DepthStencilbuffer() 400 internalFormat = sw::FORMAT_D24S8; in DepthStencilbuffer()
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D | Device.cpp | 220 case FORMAT_D24S8: in createDepthStencilSurface()
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D | Texture.cpp | 834 case sw::FORMAT_D24S8: in createDepthStencil()
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/external/swiftshader/src/OpenGL/libGL/ |
D | utilities.cpp | 698 case GL_DEPTH24_STENCIL8_EXT: return sw::FORMAT_D24S8; in ConvertRenderbufferFormat() 711 case sw::FORMAT_D24S8: in GetStencilSize() 824 case sw::FORMAT_D24S8: return 24; in GetDepthSize() 863 case sw::FORMAT_D24S8: in ConvertDepthStencilFormat()
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D | Renderbuffer.cpp | 409 …mDepthStencil = device->createDepthStencilSurface(width, height, sw::FORMAT_D24S8, supportedSample… in DepthStencilbuffer() 421 internalFormat = sw::FORMAT_D24S8; in DepthStencilbuffer()
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D | Surface.cpp | 143 mDepthStencil = new Image(0, backBufferWidth, backBufferHeight, sw::FORMAT_D24S8, 1, false, true); in reset()
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D | Device.cpp | 255 case FORMAT_D24S8: in createDepthStencilSurface()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Renderbuffer.cpp | 558 internalFormat = sw::FORMAT_D24S8; in DepthStencilbuffer() 575 internalFormat = sw::FORMAT_D24S8; in DepthStencilbuffer()
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D | utilities.cpp | 1491 case GL_DEPTH24_STENCIL8_OES: return sw::FORMAT_D24S8; in ConvertRenderbufferFormat() 1544 case sw::FORMAT_D24S8: in GetStencilSize() 1768 case sw::FORMAT_D24S8: return 24; in GetDepthSize() 1921 case sw::FORMAT_D24S8: in ConvertDepthStencilFormat()
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D | Framebuffer.cpp | 645 case sw::FORMAT_D24S8: return GL_UNSIGNED_INT_24_8_OES; in getDepthReadType()
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D | Device.cpp | 256 case FORMAT_D24S8: in createDepthStencilSurface()
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D | Texture.cpp | 2052 case sw::FORMAT_D24S8: in createDepthStencil()
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/external/swiftshader/src/D3D9/ |
D | Direct3DSurface9.cpp | 385 case D3DFMT_D24S8: return sw::FORMAT_D24S8; in translateFormat()
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/external/swiftshader/src/OpenGL/libEGL/ |
D | Config.cpp | 147 case sw::FORMAT_D24S8: in Config()
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D | Display.cpp | 157 sw::FORMAT_D24S8, in initialize()
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/external/swiftshader/src/Renderer/ |
D | Surface.hpp | 189 FORMAT_D24S8, enumerator
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D | Blitter.cpp | 303 case FORMAT_D24S8: in read() 671 case FORMAT_D24S8: in write() 988 case FORMAT_D24S8: in GetScale()
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D | Surface.cpp | 1590 case FORMAT_D24S8: return 4; in bytes() 2595 case FORMAT_D24S8: in isStencil() 2616 case FORMAT_D24S8: in isDepth() 3645 case FORMAT_D24S8: in selectInternalFormat()
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/external/swiftshader/src/OpenGL/common/ |
D | Image.cpp | 536 case GL_UNSIGNED_INT_24_8_OES: return sw::FORMAT_D24S8; in ConvertFormatType()
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