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Searched refs:FORMAT_D24S8 (Results 1 – 20 of 20) sorted by relevance

/external/swiftshader/src/OpenGL/libGLES_CM/
Dutilities.cpp504 case GL_DEPTH24_STENCIL8_OES: return sw::FORMAT_D24S8; in ConvertRenderbufferFormat()
557 case sw::FORMAT_D24S8: in GetStencilSize()
678 case sw::FORMAT_D24S8: return 24; in GetDepthSize()
717 case sw::FORMAT_D24S8: in ConvertDepthStencilFormat()
DRenderbuffer.cpp388 …mDepthStencil = device->createDepthStencilSurface(width, height, sw::FORMAT_D24S8, supportedSample… in DepthStencilbuffer()
400 internalFormat = sw::FORMAT_D24S8; in DepthStencilbuffer()
DDevice.cpp220 case FORMAT_D24S8: in createDepthStencilSurface()
DTexture.cpp834 case sw::FORMAT_D24S8: in createDepthStencil()
/external/swiftshader/src/OpenGL/libGL/
Dutilities.cpp698 case GL_DEPTH24_STENCIL8_EXT: return sw::FORMAT_D24S8; in ConvertRenderbufferFormat()
711 case sw::FORMAT_D24S8: in GetStencilSize()
824 case sw::FORMAT_D24S8: return 24; in GetDepthSize()
863 case sw::FORMAT_D24S8: in ConvertDepthStencilFormat()
DRenderbuffer.cpp409 …mDepthStencil = device->createDepthStencilSurface(width, height, sw::FORMAT_D24S8, supportedSample… in DepthStencilbuffer()
421 internalFormat = sw::FORMAT_D24S8; in DepthStencilbuffer()
DSurface.cpp143 mDepthStencil = new Image(0, backBufferWidth, backBufferHeight, sw::FORMAT_D24S8, 1, false, true); in reset()
DDevice.cpp255 case FORMAT_D24S8: in createDepthStencilSurface()
/external/swiftshader/src/OpenGL/libGLESv2/
DRenderbuffer.cpp558 internalFormat = sw::FORMAT_D24S8; in DepthStencilbuffer()
575 internalFormat = sw::FORMAT_D24S8; in DepthStencilbuffer()
Dutilities.cpp1491 case GL_DEPTH24_STENCIL8_OES: return sw::FORMAT_D24S8; in ConvertRenderbufferFormat()
1544 case sw::FORMAT_D24S8: in GetStencilSize()
1768 case sw::FORMAT_D24S8: return 24; in GetDepthSize()
1921 case sw::FORMAT_D24S8: in ConvertDepthStencilFormat()
DFramebuffer.cpp645 case sw::FORMAT_D24S8: return GL_UNSIGNED_INT_24_8_OES; in getDepthReadType()
DDevice.cpp256 case FORMAT_D24S8: in createDepthStencilSurface()
DTexture.cpp2052 case sw::FORMAT_D24S8: in createDepthStencil()
/external/swiftshader/src/D3D9/
DDirect3DSurface9.cpp385 case D3DFMT_D24S8: return sw::FORMAT_D24S8; in translateFormat()
/external/swiftshader/src/OpenGL/libEGL/
DConfig.cpp147 case sw::FORMAT_D24S8: in Config()
DDisplay.cpp157 sw::FORMAT_D24S8, in initialize()
/external/swiftshader/src/Renderer/
DSurface.hpp189 FORMAT_D24S8, enumerator
DBlitter.cpp303 case FORMAT_D24S8: in read()
671 case FORMAT_D24S8: in write()
988 case FORMAT_D24S8: in GetScale()
DSurface.cpp1590 case FORMAT_D24S8: return 4; in bytes()
2595 case FORMAT_D24S8: in isStencil()
2616 case FORMAT_D24S8: in isDepth()
3645 case FORMAT_D24S8: in selectInternalFormat()
/external/swiftshader/src/OpenGL/common/
DImage.cpp536 case GL_UNSIGNED_INT_24_8_OES: return sw::FORMAT_D24S8; in ConvertFormatType()