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Searched refs:FORMAT_D32FS8_SHADOW (Results 1 – 8 of 8) sorted by relevance

/external/swiftshader/src/Shader/
DSamplerCore.cpp271 case FORMAT_D32FS8_SHADOW: in sampleTexture()
528 case FORMAT_D32FS8_SHADOW: in sampleTexture()
2012 if(state.textureFormat == FORMAT_D32FS8_SHADOW && state.textureFilter != FILTER_GATHER) in sampleTexel()
2241 case FORMAT_D32FS8_SHADOW: in has16bitTextureFormat()
2306 case FORMAT_D32FS8_SHADOW: in has8bitTextureComponents()
2386 case FORMAT_D32FS8_SHADOW: in has16bitTextureComponents()
2463 case FORMAT_D32FS8_SHADOW: in hasYuvFormat()
2532 case FORMAT_D32FS8_SHADOW: return false; in isRGBComponent()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp1546 case sw::FORMAT_D32FS8_SHADOW: in GetStencilSize()
1780 case sw::FORMAT_D32FS8_SHADOW: in GetDepthSize()
1928 case sw::FORMAT_D32FS8_SHADOW: in ConvertDepthStencilFormat()
DFramebuffer.cpp651 case sw::FORMAT_D32FS8_SHADOW: return GL_FLOAT; in getDepthReadType()
DDevice.cpp273 case FORMAT_D32FS8_SHADOW: in createDepthStencilSurface()
/external/swiftshader/src/Renderer/
DSurface.cpp329 case FORMAT_D32FS8_SHADOW: in write()
973 case FORMAT_D32FS8_SHADOW: in read()
1596 case FORMAT_D32FS8_SHADOW: return 4; in bytes()
2601 case FORMAT_D32FS8_SHADOW: in isStencil()
2624 case FORMAT_D32FS8_SHADOW: in isDepth()
2714 case FORMAT_D32FS8_SHADOW: in isFloatFormat()
2761 case FORMAT_D32FS8_SHADOW: in isUnsignedComponent()
3001 case FORMAT_D32FS8_SHADOW: return 1; in componentCount()
3135 internal.format == FORMAT_D32FS8_SHADOW) in clearDepth()
3649 return FORMAT_D32FS8_SHADOW; in selectInternalFormat()
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DSurface.hpp195 FORMAT_D32FS8_SHADOW, // Linear layout, PCF enumerator
DBlitter.cpp321 case FORMAT_D32FS8_SHADOW: in read()
689 case FORMAT_D32FS8_SHADOW: in write()
998 case FORMAT_D32FS8_SHADOW: in GetScale()
DPixelProcessor.cpp941 context->depthBuffer->getInternalFormat() != FORMAT_D32FS8_SHADOW; in update()