Searched refs:FORMAT_D32FS8_SHADOW (Results 1 – 8 of 8) sorted by relevance
271 case FORMAT_D32FS8_SHADOW: in sampleTexture()528 case FORMAT_D32FS8_SHADOW: in sampleTexture()2012 if(state.textureFormat == FORMAT_D32FS8_SHADOW && state.textureFilter != FILTER_GATHER) in sampleTexel()2241 case FORMAT_D32FS8_SHADOW: in has16bitTextureFormat()2306 case FORMAT_D32FS8_SHADOW: in has8bitTextureComponents()2386 case FORMAT_D32FS8_SHADOW: in has16bitTextureComponents()2463 case FORMAT_D32FS8_SHADOW: in hasYuvFormat()2532 case FORMAT_D32FS8_SHADOW: return false; in isRGBComponent()
1546 case sw::FORMAT_D32FS8_SHADOW: in GetStencilSize()1780 case sw::FORMAT_D32FS8_SHADOW: in GetDepthSize()1928 case sw::FORMAT_D32FS8_SHADOW: in ConvertDepthStencilFormat()
651 case sw::FORMAT_D32FS8_SHADOW: return GL_FLOAT; in getDepthReadType()
273 case FORMAT_D32FS8_SHADOW: in createDepthStencilSurface()
329 case FORMAT_D32FS8_SHADOW: in write()973 case FORMAT_D32FS8_SHADOW: in read()1596 case FORMAT_D32FS8_SHADOW: return 4; in bytes()2601 case FORMAT_D32FS8_SHADOW: in isStencil()2624 case FORMAT_D32FS8_SHADOW: in isDepth()2714 case FORMAT_D32FS8_SHADOW: in isFloatFormat()2761 case FORMAT_D32FS8_SHADOW: in isUnsignedComponent()3001 case FORMAT_D32FS8_SHADOW: return 1; in componentCount()3135 internal.format == FORMAT_D32FS8_SHADOW) in clearDepth()3649 return FORMAT_D32FS8_SHADOW; in selectInternalFormat()[all …]
195 FORMAT_D32FS8_SHADOW, // Linear layout, PCF enumerator
321 case FORMAT_D32FS8_SHADOW: in read()689 case FORMAT_D32FS8_SHADOW: in write()998 case FORMAT_D32FS8_SHADOW: in GetScale()
941 context->depthBuffer->getInternalFormat() != FORMAT_D32FS8_SHADOW; in update()