Searched refs:FRAC (Results 1 – 3 of 3) sorted by relevance
44 #define FRAC(f) ((f) - IFLOOR(f)) macro280 *weight = FRAC(u); in linear_texel_locations()419 *weight = FRAC(u); in linear_repeat_texel_location()481 *weight = FRAC(fcol); in clamp_rect_coord_linear()962 const GLfloat f = FRAC(lambda[i]); in sample_1d_nearest_mipmap_linear()988 const GLfloat f = FRAC(lambda[i]); in sample_1d_linear_mipmap_linear()1292 const GLfloat f = FRAC(lambda[i]); in sample_2d_nearest_mipmap_linear()1318 const GLfloat f = FRAC(lambda[i]); in sample_2d_linear_mipmap_linear()1346 const GLfloat f = FRAC(lambda[i]); in sample_2d_linear_mipmap_linear_repeat()2188 const GLfloat f = FRAC(lambda[i]); in sample_3d_nearest_mipmap_linear()[all …]
452 #define FRAC( x ) ( (x) & ( ras.precision - 1 ) ) macro1027 f1 = (Int)FRAC( y1 ); in Line_Up()1039 f2 = (Int)FRAC( y2 ); in Line_Up()1216 f1 = (Short)( FRAC( y1 ) ); in Bezier_Up()1981 if ( FRAC( ras.lastY ) == 0 && in Convert_Glyph()
454 #define FRAC( x ) ( (x) & ( ras.precision - 1 ) ) macro1035 f1 = (Int)FRAC( y1 ); in Line_Up()1047 f2 = (Int)FRAC( y2 ); in Line_Up()1224 f1 = (Short)( FRAC( y1 ) ); in Bezier_Up()1991 if ( FRAC( ras.lastY ) == 0 && in Convert_Glyph()