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Searched refs:FinishMonsterBuffer (Results 1 – 8 of 8) sorted by relevance

/external/flatbuffers/tests/FlatBuffers.Test/
DFlatBuffersExampleTests.cs98 Monster.FinishMonsterBuffer(fbb, mon); in CanCreateNewFlatBufferFromScratch()
256 Monster.FinishMonsterBuffer(fbb1, monster1); in TestNestedFlatBuffer()
270 Monster.FinishMonsterBuffer(fbb2, monster); in TestNestedFlatBuffer()
/external/flatbuffers/tests/MyGame/Example/
DMonster.cs129 …public static void FinishMonsterBuffer(FlatBufferBuilder builder, Offset<Monster> offset) { builde… in FinishMonsterBuffer() method
/external/flatbuffers/tests/
DphpTest.php73 \MyGame\Example\Monster::FinishMonsterBuffer($fbb, $mon);
Dtest.cpp144 FinishMonsterBuffer(builder, mloc); in CreateFlatBufferTest()
Dmonster_test_generated.h1300 inline void FinishMonsterBuffer(
/external/flatbuffers/samples/
Dmonster_generated.h573 inline void FinishMonsterBuffer(
/external/flatbuffers/docs/source/
DTutorial.md1063 builder.Finish(orc); // You could also call `FinishMonsterBuffer(builder,
1076 builder.Finish(orc.Value); // You could also call `Monster.FinishMonsterBuffer(builder, orc);`.
1101 $builder->finish($orc); // You may also call `\MyGame\Sample\Monster::FinishMonsterBuffer(
DSchemas.md215 and generated calls like `FinishMonsterBuffer` also add the identifier.