Searched refs:Frac (Results 1 – 5 of 5) sorted by relevance
/external/llvm/unittests/ADT/ |
D | APFloatTest.cpp | 3077 APFloat Frac(APFloat::IEEEdouble); in TEST() local 3080 Frac = frexp(PZero, Exp, RM); in TEST() 3082 EXPECT_TRUE(Frac.isPosZero()); in TEST() 3084 Frac = frexp(MZero, Exp, RM); in TEST() 3086 EXPECT_TRUE(Frac.isNegZero()); in TEST() 3089 Frac = frexp(One, Exp, RM); in TEST() 3091 EXPECT_TRUE(APFloat(APFloat::IEEEdouble, "0x1p-1").bitwiseIsEqual(Frac)); in TEST() 3093 Frac = frexp(MOne, Exp, RM); in TEST() 3095 EXPECT_TRUE(APFloat(APFloat::IEEEdouble, "-0x1p-1").bitwiseIsEqual(Frac)); in TEST() 3097 Frac = frexp(LargestDenormal, Exp, RM); in TEST() [all …]
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/external/swiftshader/src/Shader/ |
D | ShaderCore.cpp | 1238 dst.x = Frac(src.x); in frc() 1239 dst.y = Frac(src.y); in frc() 1240 dst.z = Frac(src.z); in frc() 1241 dst.w = Frac(src.w); in frc() 1281 …T(dst.x, src.x) & Int4(1)) * Float4(2.0f)) - Float4(1.0f)) * Float4(CmpEQ(Frac(src.x), Float4(0.5f… in roundEven() 1282 …T(dst.y, src.y) & Int4(1)) * Float4(2.0f)) - Float4(1.0f)) * Float4(CmpEQ(Frac(src.y), Float4(0.5f… in roundEven() 1283 …T(dst.z, src.z) & Int4(1)) * Float4(2.0f)) - Float4(1.0f)) * Float4(CmpEQ(Frac(src.z), Float4(0.5f… in roundEven() 1284 …T(dst.w, src.w) & Int4(1)) * Float4(2.0f)) - Float4(1.0f)) * Float4(CmpEQ(Frac(src.w), Float4(0.5f… in roundEven() 1613 Float4 frc = Frac(src.x); in expp()
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D | SamplerCore.cpp | 1110 Float4 lod4 = Float4(Frac(lod)); in sampleFloatFilter() 1279 Float4 fu = Frac(Float4(As<UShort4>(uuuu0)) * *Pointer<Float4>(mipmap + OFFSET(Mipmap,fWidth))); in sampleFloat2D() 1280 … Float4 fv = Frac(Float4(As<UShort4>(vvvv0)) * *Pointer<Float4>(mipmap + OFFSET(Mipmap,fHeight))); in sampleFloat2D() 1353 Float4 fu = Frac(Float4(As<UShort4>(uuuu0)) * *Pointer<Float4>(mipmap + OFFSET(Mipmap,fWidth))); in sampleFloat3D() 1354 Float4 fv = Frac(Float4(As<UShort4>(vvvv0)) * *Pointer<Float4>(mipmap + OFFSET(Mipmap,fHeight))); in sampleFloat3D() 1355 Float4 fw = Frac(Float4(As<UShort4>(wwww0)) * *Pointer<Float4>(mipmap + OFFSET(Mipmap,fDepth))); in sampleFloat3D()
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/external/swiftshader/src/Reactor/ |
D | Nucleus.hpp | 1911 RValue<Float> Frac(RValue<Float> val); 2403 RValue<Float4> Frac(RValue<Float4> x);
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D | Nucleus.cpp | 6155 RValue<Float> Frac(RValue<Float> x) in Frac() function 6163 return Float4(Frac(Float4(x))).x; in Frac() 6778 RValue<Float4> Frac(RValue<Float4> x) in Frac() function 6800 return x - Frac(x); in Floor()
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