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Searched refs:FragmentShader (Results 1 – 25 of 30) sorted by relevance

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/external/swiftshader/src/OpenGL/libGL/
DShader.cpp408 FragmentShader::FragmentShader(ResourceManager *manager, GLuint handle) : Shader(manager, handle) in FragmentShader() function in gl::FragmentShader
413 FragmentShader::~FragmentShader() in ~FragmentShader()
418 GLenum FragmentShader::getType() in getType()
423 sw::Shader *FragmentShader::getShader() const in getShader()
428 sw::PixelShader *FragmentShader::getPixelShader() const in getPixelShader()
433 void FragmentShader::createShader() in createShader()
439 void FragmentShader::deleteShader() in deleteShader()
DShader.h117 class FragmentShader : public Shader
120 FragmentShader(ResourceManager *manager, GLuint handle);
122 ~FragmentShader();
DProgram.h34 class FragmentShader; variable
170 FragmentShader *fragmentShader;
DResourceManager.cpp107 mShaderMap[handle] = new FragmentShader(this, handle); in createShader()
/external/swiftshader/src/OpenGL/libGLESv2/
DShader.cpp423 FragmentShader::FragmentShader(ResourceManager *manager, GLuint handle) : Shader(manager, handle) in FragmentShader() function in es2::FragmentShader
428 FragmentShader::~FragmentShader() in ~FragmentShader()
433 GLenum FragmentShader::getType() const in getType()
438 sw::Shader *FragmentShader::getShader() const in getShader()
443 sw::PixelShader *FragmentShader::getPixelShader() const in getPixelShader()
448 void FragmentShader::createShader() in createShader()
454 void FragmentShader::deleteShader() in deleteShader()
DShader.h114 class FragmentShader : public Shader
117 FragmentShader(ResourceManager *manager, GLuint handle);
119 ~FragmentShader();
DProgram.h34 class FragmentShader; variable
274 FragmentShader *fragmentShader;
DResourceManager.cpp103 mShaderNameSpace.insert(name, new FragmentShader(this, name)); in createShader()
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
DPVRTPFXParserAPI.cpp247 const SPVRTPFXParserShader& FragmentShader = src.GetFragmentShader(uiFragIdx); in LoadShadersForEffect() local
248 if(ParserEffect.FragmentShaderName == FragmentShader.Name) in LoadShadersForEffect()
250 if(FragmentShader.bUseFileName) in LoadShadersForEffect()
252 pszFragmentShader = FragmentShader.pszGLSLcode; in LoadShadersForEffect()
256 if(!FragmentShader.pszGLSLcode) in LoadShadersForEffect()
261 …pszFragmentShader = (char *)malloc((strlen(FragmentShader.pszGLSLcode) + (FragmentShader.nFirstLin… in LoadShadersForEffect()
263 for(unsigned int n = 0; n < FragmentShader.nFirstLineNumber; n++) in LoadShadersForEffect()
265 strcat(pszFragmentShader, FragmentShader.pszGLSLcode); in LoadShadersForEffect()
267 pszFragmentShader = (char *)malloc(strlen(FragmentShader.pszGLSLcode) + 1); in LoadShadersForEffect()
269 strcat(pszFragmentShader, FragmentShader.pszGLSLcode); in LoadShadersForEffect()
DPVRTShader.cpp241 const GLuint FragmentShader, in PVRTCreateProgram() argument
248 glAttachShader(*pProgramObject, FragmentShader); in PVRTCreateProgram()
DPVRTShader.h91 const GLuint FragmentShader,
/external/deqp/framework/referencerenderer/
DrrShaders.hpp122 class FragmentShader class
125FragmentShader (size_t numInputs, size_t numOutputs) : m_inputs(numInputs), m_outputs(numOutputs)… in FragmentShader() function in rr::FragmentShader
133 ~FragmentShader (void) {}; // \note Renderer will not delete any objects passed in. in ~FragmentShader()
222 class FragmentShaderLoop : public FragmentShader
DrrRenderer.hpp64 …Program (const VertexShader* vertexShader_, const FragmentShader* fragmentShader_, const GeometryS… in Program()
72 const FragmentShader* fragmentShader;
Ddesign.txt82 FragmentShader:
/external/deqp/framework/opengl/simplereference/
DsglrShaderProgram.cpp141 , rr::FragmentShader (decl.getFragmentInputCount(), decl.getFragmentOutputCount()) in ShaderProgram()
173 this->rr::FragmentShader::m_inputs[ndx] = this->rr::GeometryShader::m_outputs[ndx]; in ShaderProgram()
183 this->rr::FragmentShader::m_inputs[ndx] = this->rr::VertexShader::m_outputs[ndx]; in ShaderProgram()
188 this->rr::FragmentShader::m_outputs[ndx].type = decl.m_fragmentOutputs[ndx].type; in ShaderProgram()
DsglrShaderProgram.hpp226 …ss ShaderProgram : private rr::VertexShader, private rr::GeometryShader, private rr::FragmentShader
235 …inline const rr::FragmentShader* getFragmentShader (void) const { return static_cast<const rr::Fr… in getFragmentShader()
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineReferenceRenderer.hpp115 class ColorFragmentShader : public rr::FragmentShader
124 : rr::FragmentShader (2, 1) in ColorFragmentShader()
165 class CoordinateCaptureFragmentShader : public rr::FragmentShader
169 : rr::FragmentShader(2, 1) in CoordinateCaptureFragmentShader()
/external/deqp/modules/glshared/
DglsTextureBufferCase.cpp211 class CoordFragmentShader : public rr::FragmentShader
215 : rr::FragmentShader (1, 1) in CoordFragmentShader()
246 class TextureFragmentShader : public rr::FragmentShader
250 : rr::FragmentShader (1, 1) in TextureFragmentShader()
671 …const rr::FragmentShader* const fragmentShader = (renderBits & RENDERBITS_AS_FRAGMENT_TEXTURE ?… in renderReference()
/external/deqp/doc/
Dqpa_file_format.txt85 <FragmentShader CompileStatus="[status]">
88 </FragmentShader>
/external/deqp/modules/egl/
DteglRenderTests.cpp228 class ReferenceShader : public rr::VertexShader, public rr::FragmentShader
238 , rr::FragmentShader(1, 1) // color in => color out in ReferenceShader()
246 this->rr::FragmentShader::m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in ReferenceShader()
247 this->rr::FragmentShader::m_inputs[0].flatshade = false; in ReferenceShader()
249 this->rr::FragmentShader::m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in ReferenceShader()
440 …rr::Program(static_cast<const rr::VertexShader*>(&shader), static_cast<const rr::FragmentShader*>(… in renderReference()
/external/deqp/modules/gles3/functional/
Des3fShaderBuiltinVarTests.cpp879 class VertexIDReferenceShader : public rr::VertexShader, public rr::FragmentShader
889 , rr::FragmentShader(1, 1) // color in => color out in VertexIDReferenceShader()
897 this->rr::FragmentShader::m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in VertexIDReferenceShader()
898 this->rr::FragmentShader::m_inputs[0].flatshade = false; in VertexIDReferenceShader()
900 this->rr::FragmentShader::m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in VertexIDReferenceShader()
/external/deqp/modules/gles31/functional/
Des31fDrawBuffersIndexedTests.cpp697 class FragmentShader : public rr::FragmentShader class
700 FragmentShader (int drawBufferNdx, const DrawBufferInfo& info);
708 FragmentShader::FragmentShader (int drawBufferNdx, const DrawBufferInfo& info) in FragmentShader() function in deqp::gles31::Functional::__anon169a63d40111::FragmentShader
709 : rr::FragmentShader (1, 1) in FragmentShader()
736 void FragmentShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::F… in shadeFragments()
830 const FragmentShader fragmentShader (drawBufferNdx, drawBuffers[drawBufferNdx]); in renderRefQuad()
/external/deqp/executor/
DxeTestCaseResult.hpp68 class FragmentShader;
/external/deqp/modules/internal/
DditFrameworkTests.cpp732 class FragShader : public rr::FragmentShader in runCase()
736 : rr::FragmentShader(1, 1) in runCase()
/external/deqp/external/vulkancts/modules/vulkan/draw/
DvktDrawInstancedTests.cpp177 class TestFragShader : public rr::FragmentShader
181 : rr::FragmentShader(1, 1) in TestFragShader()

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