/external/swiftshader/src/OpenGL/libGL/ |
D | Shader.cpp | 408 FragmentShader::FragmentShader(ResourceManager *manager, GLuint handle) : Shader(manager, handle) in FragmentShader() function in gl::FragmentShader 413 FragmentShader::~FragmentShader() in ~FragmentShader() 418 GLenum FragmentShader::getType() in getType() 423 sw::Shader *FragmentShader::getShader() const in getShader() 428 sw::PixelShader *FragmentShader::getPixelShader() const in getPixelShader() 433 void FragmentShader::createShader() in createShader() 439 void FragmentShader::deleteShader() in deleteShader()
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D | Shader.h | 117 class FragmentShader : public Shader 120 FragmentShader(ResourceManager *manager, GLuint handle); 122 ~FragmentShader();
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D | Program.h | 34 class FragmentShader; variable 170 FragmentShader *fragmentShader;
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D | ResourceManager.cpp | 107 mShaderMap[handle] = new FragmentShader(this, handle); in createShader()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Shader.cpp | 423 FragmentShader::FragmentShader(ResourceManager *manager, GLuint handle) : Shader(manager, handle) in FragmentShader() function in es2::FragmentShader 428 FragmentShader::~FragmentShader() in ~FragmentShader() 433 GLenum FragmentShader::getType() const in getType() 438 sw::Shader *FragmentShader::getShader() const in getShader() 443 sw::PixelShader *FragmentShader::getPixelShader() const in getPixelShader() 448 void FragmentShader::createShader() in createShader() 454 void FragmentShader::deleteShader() in deleteShader()
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D | Shader.h | 114 class FragmentShader : public Shader 117 FragmentShader(ResourceManager *manager, GLuint handle); 119 ~FragmentShader();
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D | Program.h | 34 class FragmentShader; variable 274 FragmentShader *fragmentShader;
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D | ResourceManager.cpp | 103 mShaderNameSpace.insert(name, new FragmentShader(this, name)); in createShader()
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/ |
D | PVRTPFXParserAPI.cpp | 247 const SPVRTPFXParserShader& FragmentShader = src.GetFragmentShader(uiFragIdx); in LoadShadersForEffect() local 248 if(ParserEffect.FragmentShaderName == FragmentShader.Name) in LoadShadersForEffect() 250 if(FragmentShader.bUseFileName) in LoadShadersForEffect() 252 pszFragmentShader = FragmentShader.pszGLSLcode; in LoadShadersForEffect() 256 if(!FragmentShader.pszGLSLcode) in LoadShadersForEffect() 261 …pszFragmentShader = (char *)malloc((strlen(FragmentShader.pszGLSLcode) + (FragmentShader.nFirstLin… in LoadShadersForEffect() 263 for(unsigned int n = 0; n < FragmentShader.nFirstLineNumber; n++) in LoadShadersForEffect() 265 strcat(pszFragmentShader, FragmentShader.pszGLSLcode); in LoadShadersForEffect() 267 pszFragmentShader = (char *)malloc(strlen(FragmentShader.pszGLSLcode) + 1); in LoadShadersForEffect() 269 strcat(pszFragmentShader, FragmentShader.pszGLSLcode); in LoadShadersForEffect()
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D | PVRTShader.cpp | 241 const GLuint FragmentShader, in PVRTCreateProgram() argument 248 glAttachShader(*pProgramObject, FragmentShader); in PVRTCreateProgram()
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D | PVRTShader.h | 91 const GLuint FragmentShader,
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/external/deqp/framework/referencerenderer/ |
D | rrShaders.hpp | 122 class FragmentShader class 125 …FragmentShader (size_t numInputs, size_t numOutputs) : m_inputs(numInputs), m_outputs(numOutputs)… in FragmentShader() function in rr::FragmentShader 133 ~FragmentShader (void) {}; // \note Renderer will not delete any objects passed in. in ~FragmentShader() 222 class FragmentShaderLoop : public FragmentShader
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D | rrRenderer.hpp | 64 …Program (const VertexShader* vertexShader_, const FragmentShader* fragmentShader_, const GeometryS… in Program() 72 const FragmentShader* fragmentShader;
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D | design.txt | 82 FragmentShader:
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/external/deqp/framework/opengl/simplereference/ |
D | sglrShaderProgram.cpp | 141 , rr::FragmentShader (decl.getFragmentInputCount(), decl.getFragmentOutputCount()) in ShaderProgram() 173 this->rr::FragmentShader::m_inputs[ndx] = this->rr::GeometryShader::m_outputs[ndx]; in ShaderProgram() 183 this->rr::FragmentShader::m_inputs[ndx] = this->rr::VertexShader::m_outputs[ndx]; in ShaderProgram() 188 this->rr::FragmentShader::m_outputs[ndx].type = decl.m_fragmentOutputs[ndx].type; in ShaderProgram()
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D | sglrShaderProgram.hpp | 226 …ss ShaderProgram : private rr::VertexShader, private rr::GeometryShader, private rr::FragmentShader 235 …inline const rr::FragmentShader* getFragmentShader (void) const { return static_cast<const rr::Fr… in getFragmentShader()
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineReferenceRenderer.hpp | 115 class ColorFragmentShader : public rr::FragmentShader 124 : rr::FragmentShader (2, 1) in ColorFragmentShader() 165 class CoordinateCaptureFragmentShader : public rr::FragmentShader 169 : rr::FragmentShader(2, 1) in CoordinateCaptureFragmentShader()
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/external/deqp/modules/glshared/ |
D | glsTextureBufferCase.cpp | 211 class CoordFragmentShader : public rr::FragmentShader 215 : rr::FragmentShader (1, 1) in CoordFragmentShader() 246 class TextureFragmentShader : public rr::FragmentShader 250 : rr::FragmentShader (1, 1) in TextureFragmentShader() 671 …const rr::FragmentShader* const fragmentShader = (renderBits & RENDERBITS_AS_FRAGMENT_TEXTURE ?… in renderReference()
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/external/deqp/doc/ |
D | qpa_file_format.txt | 85 <FragmentShader CompileStatus="[status]"> 88 </FragmentShader>
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/external/deqp/modules/egl/ |
D | teglRenderTests.cpp | 228 class ReferenceShader : public rr::VertexShader, public rr::FragmentShader 238 , rr::FragmentShader(1, 1) // color in => color out in ReferenceShader() 246 this->rr::FragmentShader::m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in ReferenceShader() 247 this->rr::FragmentShader::m_inputs[0].flatshade = false; in ReferenceShader() 249 this->rr::FragmentShader::m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in ReferenceShader() 440 …rr::Program(static_cast<const rr::VertexShader*>(&shader), static_cast<const rr::FragmentShader*>(… in renderReference()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderBuiltinVarTests.cpp | 879 class VertexIDReferenceShader : public rr::VertexShader, public rr::FragmentShader 889 , rr::FragmentShader(1, 1) // color in => color out in VertexIDReferenceShader() 897 this->rr::FragmentShader::m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in VertexIDReferenceShader() 898 this->rr::FragmentShader::m_inputs[0].flatshade = false; in VertexIDReferenceShader() 900 this->rr::FragmentShader::m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in VertexIDReferenceShader()
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/external/deqp/modules/gles31/functional/ |
D | es31fDrawBuffersIndexedTests.cpp | 697 class FragmentShader : public rr::FragmentShader class 700 FragmentShader (int drawBufferNdx, const DrawBufferInfo& info); 708 FragmentShader::FragmentShader (int drawBufferNdx, const DrawBufferInfo& info) in FragmentShader() function in deqp::gles31::Functional::__anon169a63d40111::FragmentShader 709 : rr::FragmentShader (1, 1) in FragmentShader() 736 void FragmentShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::F… in shadeFragments() 830 const FragmentShader fragmentShader (drawBufferNdx, drawBuffers[drawBufferNdx]); in renderRefQuad()
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/external/deqp/executor/ |
D | xeTestCaseResult.hpp | 68 class FragmentShader;
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/external/deqp/modules/internal/ |
D | ditFrameworkTests.cpp | 732 class FragShader : public rr::FragmentShader in runCase() 736 : rr::FragmentShader(1, 1) in runCase()
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/external/deqp/external/vulkancts/modules/vulkan/draw/ |
D | vktDrawInstancedTests.cpp | 177 class TestFragShader : public rr::FragmentShader 181 : rr::FragmentShader(1, 1) in TestFragShader()
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