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Searched refs:GL_ACTIVE_UNIFORM_BLOCKS (Results 1 – 20 of 20) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fNegativeStateApiTests.cpp579 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in init()
606 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in init()
668 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in init()
Des3fNegativeShaderApiTests.cpp729 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in init()
Des3fShaderStateQueryTests.cpp1780 verifyProgramParam (m_testCtx, *this, program, GL_ACTIVE_UNIFORM_BLOCKS, 2); in test()
/external/deqp/modules/gles31/functional/
Des31fNegativeStateApiTests.cpp867 ctx.glGetProgramiv(program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in get_active_uniform_blockiv()
906 ctx.glGetProgramiv(program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in get_active_uniform_block_name()
980 ctx.glGetProgramiv(program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in get_uniform_indices()
Des31fNegativeShaderApiTests.cpp950 ctx.glGetProgramiv(program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in uniform_block_binding()
/external/mesa3d/src/mesa/main/
Dshaderapi.c593 case GL_ACTIVE_UNIFORM_BLOCKS: in get_programiv()
/external/deqp/framework/opengl/
DgluStrUtil.inl123 case GL_ACTIVE_UNIFORM_BLOCKS: return "GL_ACTIVE_UNIFORM_BLOCKS";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h734 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro
/external/deqp/modules/glshared/
DglsUniformBlockCase.cpp1173 gl.getProgramiv(program, GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in getGLUniformLayout()
/external/swiftshader/include/GLES3/
Dgl3.h925 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl808 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv2.cpp3191 case GL_ACTIVE_UNIFORM_BLOCKS: in GetProgramiv()
/external/swiftshader/include/GL/
Dglcorearb.h1432 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro
Dglext.h1319 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro
/external/mesa3d/include/GL/
Dglext.h2118 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro
/external/robolectric/v1/lib/main/
Dandroid.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/android/ com/ ...
/external/robolectric/v3/runtime/
Dandroid-all-4.3_r2-robolectric-0.jarMETA-INF/ META-INF/MANIFEST.MF android/ android/accessibilityservice/ android/ ...
Dandroid-all-5.1.1_r9-robolectric-1.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/google/ com/ ...
Dandroid-all-5.0.0_r2-robolectric-1.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/google/ com/ ...
Dandroid-all-4.4_r1-robolectric-1.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/google/ com/ ...