/external/deqp/modules/gles3/functional/ |
D | es3fOcclusionQueryTests.cpp | 449 …issor", "scissor", 1, 10, 1.6f, 1, 1, 0.3f, GL_ANY_SAMPLES_PASSED, OCCLUDER_… in init() 450 …ite", "depth_write", 8, 10, 1.6f, 1, 7, 0.3f, GL_ANY_SAMPLES_PASSED, OCCLUDER_… in init() 451 …ear", "depth_clear", 5, 10, 1.6f, 1, 5, 0.2f, GL_ANY_SAMPLES_PASSED, OCCLUDER_… in init() 452 …te", "stencil_write", 8, 10, 2.0f, 1, 5, 0.4f, GL_ANY_SAMPLES_PASSED, OCCLUDER_… in init() 453 …ar", "stencil_clear", 5, 10, 2.0f, 1, 3, 0.3f, GL_ANY_SAMPLES_PASSED, OCCLUDER_… in init() 455 …, "scissor_depth_write", 5, 10, 1.6f, 2, 5, 0.3f, GL_ANY_SAMPLES_PASSED, OCCLUDER_… in init() 456 …, "scissor_depth_clear", 7, 10, 1.6f, 2, 5, 1.0f, GL_ANY_SAMPLES_PASSED, OCCLUDER_… in init() 457 … "scissor_stencil_write", 4, 10, 1.6f, 2, 5, 0.3f, GL_ANY_SAMPLES_PASSED, OCCLUDER_… in init() 458 … "scissor_stencil_clear", 4, 10, 1.6f, 2, 5, 1.0f, GL_ANY_SAMPLES_PASSED, OCCLUDER_… in init() 459 … "depth_write_depth_clear", 7, 10, 1.6f, 1, 5, 0.2f, GL_ANY_SAMPLES_PASSED, OCCLUDER_… in init() [all …]
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D | es3fNegativeFragmentApiTests.cpp | 228 glBeginQuery (GL_ANY_SAMPLES_PASSED, ids[0]); in init() 230 glBeginQuery (GL_ANY_SAMPLES_PASSED, ids[1]); in init() 239 glEndQuery (GL_ANY_SAMPLES_PASSED); in init() 245 glBeginQuery (GL_ANY_SAMPLES_PASSED, 0); in init() 250 glBeginQuery (GL_ANY_SAMPLES_PASSED, -1); in init() 254 glBeginQuery (GL_ANY_SAMPLES_PASSED, ids[2]); in init() 259 glBeginQuery (GL_ANY_SAMPLES_PASSED, ids[0]); in init() 266 glEndQuery (GL_ANY_SAMPLES_PASSED); in init() 286 glEndQuery (GL_ANY_SAMPLES_PASSED); in init() 288 glBeginQuery (GL_ANY_SAMPLES_PASSED, id); in init() [all …]
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D | es3fNegativeStateApiTests.cpp | 980 glGetQueryiv (GL_ANY_SAMPLES_PASSED, -1, ¶ms); in init() 1002 glBeginQuery (GL_ANY_SAMPLES_PASSED, id); in init() 1003 glEndQuery (GL_ANY_SAMPLES_PASSED); in init() 1011 glBeginQuery (GL_ANY_SAMPLES_PASSED, id); in init() 1015 glEndQuery (GL_ANY_SAMPLES_PASSED); in init() 1226 glBeginQuery (GL_ANY_SAMPLES_PASSED, query); in init() 1230 glEndQuery (GL_ANY_SAMPLES_PASSED); in init()
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D | es3fLifetimeTests.cpp | 200 glBeginQuery(GL_ANY_SAMPLES_PASSED, name); in bind() 202 glEndQuery(GL_ANY_SAMPLES_PASSED); in bind()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeFragmentApiTests.cpp | 324 ctx.glBeginQuery (GL_ANY_SAMPLES_PASSED, ids[0]); in begin_query() 326 ctx.glBeginQuery (GL_ANY_SAMPLES_PASSED, ids[1]); in begin_query() 335 ctx.glEndQuery (GL_ANY_SAMPLES_PASSED); in begin_query() 341 ctx.glBeginQuery (GL_ANY_SAMPLES_PASSED, 0); in begin_query() 346 ctx.glBeginQuery (GL_ANY_SAMPLES_PASSED, -1); in begin_query() 350 ctx.glBeginQuery (GL_ANY_SAMPLES_PASSED, ids[2]); in begin_query() 355 ctx.glBeginQuery (GL_ANY_SAMPLES_PASSED, ids[0]); in begin_query() 362 ctx.glEndQuery (GL_ANY_SAMPLES_PASSED); in begin_query() 383 ctx.glEndQuery (GL_ANY_SAMPLES_PASSED); in end_query() 385 ctx.glBeginQuery (GL_ANY_SAMPLES_PASSED, id); in end_query() [all …]
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D | es31fFboNoAttachmentTests.cpp | 137 gl.beginQuery(GL_ANY_SAMPLES_PASSED, query); in checkFramebufferSize() 139 gl.endQuery(GL_ANY_SAMPLES_PASSED); in checkFramebufferSize() 145 gl.beginQuery(GL_ANY_SAMPLES_PASSED, query); in checkFramebufferSize() 147 gl.endQuery(GL_ANY_SAMPLES_PASSED); in checkFramebufferSize() 153 gl.beginQuery(GL_ANY_SAMPLES_PASSED, query); in checkFramebufferSize() 155 gl.endQuery(GL_ANY_SAMPLES_PASSED); in checkFramebufferSize() 236 gl.beginQuery(GL_ANY_SAMPLES_PASSED, query); in checkFramebufferRenderable() 238 gl.endQuery(GL_ANY_SAMPLES_PASSED); in checkFramebufferRenderable()
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D | es31fNegativeStateApiTests.cpp | 1311 ctx.glGetQueryiv (GL_ANY_SAMPLES_PASSED, -1, ¶ms); in get_queryiv() 1334 ctx.glBeginQuery (GL_ANY_SAMPLES_PASSED, id); in get_query_objectuiv() 1335 ctx.glEndQuery (GL_ANY_SAMPLES_PASSED); in get_query_objectuiv() 1343 ctx.glBeginQuery (GL_ANY_SAMPLES_PASSED, id); in get_query_objectuiv() 1347 ctx.glEndQuery (GL_ANY_SAMPLES_PASSED); in get_query_objectuiv()
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D | es31fDebugTests.cpp | 1712 gl.beginQuery(GL_ANY_SAMPLES_PASSED, object); // Create in iterate() 1713 gl.endQuery(GL_ANY_SAMPLES_PASSED); // Cleanup in iterate()
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/external/deqp/modules/gles3/stress/ |
D | es3sOcclusionQueryTests.cpp | 295 …s_per_query", "10_queries_2500_triangles_per_query", 49, 50, 1, 50, 10, GL_ANY_SAMPLES_PASSED)); in init() 296 …_per_query", "100_queries_2500_triangles_per_query", 49, 50, 1, 50, 100, GL_ANY_SAMPLES_PASSED)); in init() 297 …per_query", "1000_queries_500_triangles_per_query", 49, 10, 1, 10, 1000, GL_ANY_SAMPLES_PASSED)); in init() 298 …er_query", "10000_queries_20_triangles_per_query", 1, 19, 1, 1, 10000, GL_ANY_SAMPLES_PASSED)); in init()
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/external/swiftshader/src/OpenGL/libGL/ |
D | Query.cpp | 45 case GL_ANY_SAMPLES_PASSED: in begin() 124 case GL_ANY_SAMPLES_PASSED: in testQuery()
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D | Context.cpp | 709 case GL_ANY_SAMPLES_PASSED: in getActiveQuery() 1032 case GL_ANY_SAMPLES_PASSED: in beginQuery() 1069 case GL_ANY_SAMPLES_PASSED: in endQuery()
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D | libGL.cpp | 199 case GL_ANY_SAMPLES_PASSED: in glBeginQueryEXT() 1801 case GL_ANY_SAMPLES_PASSED: in glEndQueryEXT()
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | brw_queryobj.c | 194 case GL_ANY_SAMPLES_PASSED: in brw_queryobj_get_results() 260 case GL_ANY_SAMPLES_PASSED: in brw_begin_query() 316 case GL_ANY_SAMPLES_PASSED: in brw_end_query()
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/external/mesa3d/src/mesa/main/ |
D | queryobj.c | 148 case GL_ANY_SAMPLES_PASSED: in get_query_binding_point() 495 case GL_ANY_SAMPLES_PASSED: in _mesa_GetQueryIndexediv() 562 if (q->Target == GL_ANY_SAMPLES_PASSED) { in _mesa_GetQueryObjectivARB() 613 if (q->Target == GL_ANY_SAMPLES_PASSED) { in _mesa_GetQueryObjectuivARB()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_cb_queryobj.c | 92 case GL_ANY_SAMPLES_PASSED: in st_BeginQuery()
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/external/deqp/modules/glshared/ |
D | glsLifetimeTests.cpp | 170 glBeginQuery(GL_ANY_SAMPLES_PASSED, name); in bind() 172 glEndQuery(GL_ANY_SAMPLES_PASSED); in bind()
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/external/deqp/modules/egl/ |
D | teglRobustnessTests.cpp | 662 GLU_CHECK_GLW_CALL(m_gl, beginQuery(GL_ANY_SAMPLES_PASSED, m_queryID)); in beginQuery() 667 GLU_CHECK_GLW_CALL(m_gl, endQuery(GL_ANY_SAMPLES_PASSED)); in endQuery()
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/external/deqp/framework/opengl/ |
D | gluStateReset.cpp | 509 …static const deUint32 targets[] = { GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_… in resetStateES()
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D | gluStrUtil.inl | 1462 case GL_ANY_SAMPLES_PASSED: return "GL_ANY_SAMPLES_PASSED";
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 769 #define GL_ANY_SAMPLES_PASSED 0x8C2F macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 960 #define GL_ANY_SAMPLES_PASSED 0x8C2F macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 918 #define GL_ANY_SAMPLES_PASSED 0x8C2F macro
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | libGLESv3.cpp | 344 case GL_ANY_SAMPLES_PASSED: in ValidateQueryTarget()
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 1632 #define GL_ANY_SAMPLES_PASSED 0x8C2F macro
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/external/mesa3d/include/GL/ |
D | glext.h | 2271 #define GL_ANY_SAMPLES_PASSED 0x8C2F macro
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