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Searched refs:GL_COMPRESSED_LUMINANCE (Results 1 – 11 of 11) sorted by relevance

/external/mesa3d/src/mesa/main/
Dtexcompress.c115 case GL_COMPRESSED_LUMINANCE: in _mesa_gl_compressed_format_base_format()
Dglformats.c530 case GL_COMPRESSED_LUMINANCE: in _mesa_is_color_format()
991 case GL_COMPRESSED_LUMINANCE: in _mesa_generic_compressed_format_to_uncompressed_format()
Dtexstorage.c264 case GL_COMPRESSED_LUMINANCE: in tex_storage_error_check()
Dteximage.c174 case GL_COMPRESSED_LUMINANCE: in _mesa_base_tex_format()
/external/mesa3d/src/mesa/drivers/dri/r200/
Dradeon_texture.c428 case GL_COMPRESSED_LUMINANCE: in radeonChooseTextureFormat()
/external/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_texture.c428 case GL_COMPRESSED_LUMINANCE: in radeonChooseTextureFormat()
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnouveau_texture.c283 case GL_COMPRESSED_LUMINANCE: in nouveau_choose_tex_format()
/external/mesa3d/src/mesa/state_tracker/
Dst_format.c1096 { GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_LATC1_EXT, 0 },
/external/mesa3d/include/GL/
Dgl.h1799 #define GL_COMPRESSED_LUMINANCE 0x84EA macro
Dglext.h246 #define GL_COMPRESSED_LUMINANCE 0x84EA macro
/external/swiftshader/include/GL/
Dglext.h194 #define GL_COMPRESSED_LUMINANCE 0x84EA macro